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    • thread_sync.c

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    ConditionVariable

    objects augment class . Using condition variables, it is possible to suspend while in the middle of a critical section until a resource becomes available.

    Example:

    mutex = Mutex.new
    resource = ConditionVariable.new
    a = Thread.new {
     mutex.synchronize {
     # Thread 'a' now needs the resource
     resource.wait(mutex)
     # 'a' can now have the resource
     }
    }
    b = Thread.new {
     mutex.synchronize {
     # Thread 'b' has finished using the resource
     resource.signal
     }
    }
    

    Public Class Methods

    new() click to toggle source

    Creates a new condition variable instance.

     static VALUE
    rb_condvar_initialize(VALUE self)
    {
     struct rb_condvar *cv = condvar_ptr(self);
     list_head_init(&cv->waitq);
     return self;
    }
     

    Public Instance Methods

    broadcast() click to toggle source

    Wakes up all threads waiting for this lock.

     static VALUE
    rb_condvar_broadcast(VALUE self)
    {
     struct rb_condvar *cv = condvar_ptr(self);
     wakeup_all(&cv->waitq);
     return self;
    }
     
    signal() click to toggle source

    Wakes up the first thread in line waiting for this lock.

     static VALUE
    rb_condvar_signal(VALUE self)
    {
     struct rb_condvar *cv = condvar_ptr(self);
     wakeup_one(&cv->waitq);
     return self;
    }
     
    wait(mutex, timeout=nil) click to toggle source

    Releases the lock held in mutex and waits; reacquires the lock on wakeup.

    If timeout is given, this method returns after timeout seconds passed, even if no other thread doesn't signal.

     static VALUE
    rb_condvar_wait(int argc, VALUE *argv, VALUE self)
    {
     struct rb_condvar *cv = condvar_ptr(self);
     struct sleep_call args;
     struct sync_waiter w;
     rb_scan_args(argc, argv, "11", &args.mutex, &args.timeout);
     w.th = GET_THREAD();
     list_add_tail(&cv->waitq, &w.node);
     rb_ensure(do_sleep, (VALUE)&args, delete_from_waitq, (VALUE)&w);
     return self;
    }
     

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