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obfuscators
code protection 2nd
OBJ format
polygon groups 2nd 3rd 4th
OBJ file parser 2nd 3rd 4th 5th 6th
object pools 2nd
object rotation 2nd 3rd 4th 5th 6th
object spawning 2nd
object state 2nd
saved-game
object-to-floor sliding 2nd 3rd 4th 5th
demo 2nd
object-to-object collision detection
bounding spheres 2nd 3rd 4th
demo 2nd
discrete time movement 2nd 3rd
eliminating tests 2nd 3rd 4th
upright bounding cylinders 2nd 3rd
object-to-object sliding 2nd 3rd 4th 5th
demo 2nd 3rd 4th
Object-to-Object Sliding (CollisionDetectionWithSliding.java) listing
object-to-wall sliding 2nd 3rd 4th
demo 2nd
Object-to-Wall Sliding (CollisionDetectionWithSliding.java) listing
object-to-world collision detection
basics 2nd
bounding boxes
corners 2nd
finding BSP leaves 2nd
floor and ceiling height testing 2nd 3rd 4th 5th
implementing detection 2nd 3rd 4th 5th
intersection of line segments with BSP trees 2nd 3rd 4th 5th 6th
testing against floors 2nd 3rd
testing against walls 2nd 3rd
demo 2nd
ObjectInputStream class 2nd
ObjectLoader class 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
ObjectLoader.java listing 2nd 3rd
ObjectOutputStream class 2nd
overriding methods
objects
. [See also classes]
AffineTransform 2nd
AudioInputStream 2nd 3rd
Blast 2nd
Bot 2nd
Canvas
BufferStrategy class
Color
creating
optimization 2nd
deserializing unknown objects 2nd
DisplayMode
distributed
GameState 2nd
Graphics
GraphicsDevice
GraphicsEnvironment
Hashset 2nd
Image 2nd
Interpreter
LoadStringBuffer 2nd
locking
MyClass
nonserializable object graphs 2nd
ObjectStreamField
player
PolygonGroupBounds
reusing 2nd 3rd 4th
object pools 2nd
SaveStringBuffer 2nd
Sequence 2nd 3rd 4th 5th 6th
Sequencer 2nd 3rd 4th 5th 6th
serialized
serializing/deserializing. [See serialization/deserialization]
SoftReference 2nd 3rd
state 2nd 3rd 4th
StringBuffer
serializing 2nd 3rd
synchronizing 2nd
Thread
Window
BufferStrategy class
ObjectStreamField objects
ObjLineParser class 2nd 3rd 4th
ObjLineParser Inner Class of ObjectLoader listing
offsetX variables 2nd
offsetY variables
Ogg Vorbis music format 2nd
one-dimensional BSP trees 2nd 3rd
tree traversal 2nd
opaque image transparency 2nd
image-drawing benchmarks 2nd 3rd 4th 5th
open() method
ServerSocketChannel class
SocketChannel class
OpenGL binding
optimization
algorithms 2nd 3rd
considerations 2nd
exceptions 2nd
fixed-point math
HotSpot
basics 2nd
common subexpression elimination 2nd
constant propagation 2nd
dead code elimination 2nd
Java-specific optimizations 2nd
loop invariant hoisting 2nd
loop unscrolling 2nd
texture mapping, method inlining 2nd 3rd
input/output 2nd
lookup tables 2nd 3rd 4th 5th
loop invariant hoisting 2nd 3rd
memory usage and garbage collection 2nd
Java heap 2nd
monitoring collection 2nd
monitoring memory usage 2nd 3rd 4th 5th 6th
object creation reduction 2nd
object reuse 2nd
object reuse, pools 2nd
tuning garbage collector 2nd
tuning memory heap 2nd
memory-mapped files 2nd
perceived performance 2nd
timer granularities 2nd 3rd 4th 5th 6th 7th
profiling 2nd
benchmarking methods 2nd
with HotSpot profiler 2nd 3rd 4th 5th 6th
strength reduction
bit shifting 2nd
exponentiation 2nd
modulus operation 2nd
multiplications 2nd 3rd
texture mapping 2nd
method inlining 2nd
raw optimization 2nd 3rd 4th 5th
texture storage 2nd 3rd 4th 5th 6th 7th
TextureMapTest2 class 2nd
warnings 2nd
orthogonal vectors
OutOfMemoryException
over-the-wire event protocol 2nd
Overlay class 2nd
Overlay.java listing
oversynchronizing threads |