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main menu
main() method 2nd
main.bsh listing
makeNoise() method 2nd
makeShadeTable() method
managing polygons [See polygon management]
manifest files, .jar files
map editors 2nd 3rd
Map interface 2nd
map() method
FileChannel class
map.txt listing
MapLoader class 2nd
MappedByteBuffer class 2nd
mapping textures
basics 2nd 3rd
deriving equations 2nd 3rd 4th 5th 6th
lighting
bilinear interpolation 2nd
MIP mapping
normal maps and depth maps 2nd
trilinear interpolation
lighting with shade maps 2nd 3rd 4th 5th 6th
applying maps 2nd
bounding rectangles 2nd 3rd
buidling maps 2nd 3rd
buidling maps onto surfaces 2nd 3rd
caching surfaces 2nd 3rd
creating shaded surfaces 2nd
method inlining 2nd 3rd 4th 5th
optimizing 2nd 3rd
raw optimization 2nd 3rd 4th 5th
texture storage 2nd 3rd 4th 5th 6th 7th
Rectangle3D class 2nd 3rd 4th
SimpleTexturedPolygonRenderer class 2nd
TextureMapTest1 class 2nd 3rd 4th
troubleshooting 2nd
TextureMapTest2 class 2nd
maps
loading 2nd
MAP file format 2nd 3rd 4th 5th
memory-mapped files 2nd
reading 2nd
tile-based
basics 2nd 3rd
collision detection 2nd
collision handling 2nd 3rd 4th 5th 6th
drawing 2nd
drawing backgrounds 2nd 3rd 4th
drawing sprites 2nd
implementing 2nd 3rd
loading 2nd 3rd 4th 5th 6th
Math.ceil() function
Math.cos() function 2nd
Math.random() method 2nd 3rd
Math.round() method
Math.sin() function 2nd
Math.sqrt() function
Math.sqrt() method
Maya
MediaTracker
MemMonitor class
MemMonitor.java listing 2nd
memory usage and garbage collection 2nd
Java heap 2nd
monitoring collection 2nd
monitoring memory usage 2nd 3rd 4th 5th 6th
object creation reduction 2nd
object reuse 2nd
pools 2nd
tuning garbage collector 2nd
tuning memory heap 2nd
memory-mapped files 2nd 3rd
menus
creating 2nd 3rd 4th 5th
MenuTest class 2nd 3rd 4th 5th 6th
MenuTest.java listing 2nd 3rd
Meridian 59 (3DO)
MetaEventListener interface
method
setUndecorated()
method inlining 2nd 3rd 4th 5th
methods
accept()
ServerSocketChannel class
acceptNewConnections() 2nd
acquire()
acquirePowerUp()
add()
SortedScanList class
Transform3D class 2nd
addFrame 2nd 3rd 4th
addHealth()
addKeyListener()
addNewClient()
SelectAndRead class 2nd
addSpawn()
addSprite() 2nd 3rd
addTile()
addVelocity()
allocate
ByteBuffer class 2nd
allocateDirect
ByteBuffer class
Arrays.sort()
benchmarking 2nd
build()
buildNode()
buildShadeMap()
buildSurface() 2nd
calcBoundingRectangle() 2nd
calcFloorHeight()
calcNormal() 2nd
calcShade()
calcShadeLevel()
canHear() 2nd
canSee() 2nd
channelWrite()
check()
GameTask class
checkDepth() 2nd
checkFloorAndCeiling() 2nd
checkForStateChange()
checkNewConnections()
SelectAndRead class 2nd
checkObjectCollision() 2nd 3rd
checkSystemInput()
checkWalls()
chooseBattleState() 2nd
choosePartition()
clear()
Buffer class
ZBuffer class
clip()
Polygon3D class;clip() method 2nd 3rd
clipBack()
clipFront()
clone() 2nd 3rd 4th
close()
Channel class
closeDoor()
closeStairs() 2nd
Collections.sort()
collideHorizontal() 2nd
collideVertical() 2nd 3rd
compact()
Buffer class
connect()
contentsLost()
convertPath()
createButton()
MenuTest class
createCompatibleImage 2nd 3rd 4th
createCompatibleImage()
createCompatibleVolatileImage
createCustomCursor()
createGameDirectory()
createGameEvent() 2nd
GameController class 2nd
createImage
createImage()
createLoginEvent()
createNewNode()
createPlayer()
GameController class
createPolygon() 2nd
createScreenCapture() 2nd
createTexture() 2nd 3rd
createVolatileImage
deQueue()
draw() 2nd 3rd
GameObjectRenderer class
GameState class
GameStateManager class
ZBufferedRenderer class
drawCurrentPolygon() 2nd
drawImage()
drawLine() 2nd
enableEvents()
ensureAngleWithinBounds()
eval()
Interpreter object
eventLoop() 2nd
fillRect()
filter()
find()
findPath()
fireProjectile()
flip()
Buffer class 2nd 3rd
freeMemory() 2nd
get()
BSPPolygon class
Buffer class
MappedByteBuffer class
getAmount()
getAudioInputStream()
getBackLeaf() 2nd
getBufferStrategy()
getButton()
getColor() 2nd 3rd
alternative methods
inclining
getColorCurrRow()
getCost()
getDistance()
getDrawGraphics()
getEstimatedCost() 2nd
getFirstWallIntersection() 2nd 3rd
getFlippedImage()
getFloorAndCeiling() 2nd
getFocusTraversalKeys()
getFormat()
getFrontLeaf() 2nd
getGameController
getGroup()
getImage 2nd 3rd 4th
getImage() 2nd
getIntensity()
getIntersection() 2nd 3rd
getIntersectionPoint()
getKeyName()
getLine()
getLocationFromPlayer() 2nd 3rd
getMaxSpeed()
getMouseName()
getNeighbors()
getNewBrain()
getProperties()
getRemainingSize() 2nd
getResource()
getRGB()
getSamples()
AudioInputStream class
SoundFilter class
getSide() 2nd
getSideThick() 2nd 3rd
getSideThin()
getSpawns()
getSpriteCollision()
getStackTrace()
getTileCollision() 2nd
getVector()
grabScreen() 2nd 3rd
Graphics.drawImage()
handleObjectCollision() 2nd
InetAddress.getByName()
init() 2nd
insertSorted() 2nd
interrupt()
invokeLater()
isAlive()
isCollision()
isCriticalHealth()
isFacing() 2nd
isFilled()
isFlying() 2nd
isMakingNoise()
isMethod()
isOpen()
Channel class
isPressed()
isRegenerating()
join()
jump()
keyPressed()
keyReleased()
keyTyped()
lazilyExit() 2nd
Leaf()
loadGameController
loadMap() 2nd
loadObject()
loadResources()
main() 2nd
makeNoise() 2nd
makeShadeTable()
map()
FileChannel class
Math.random() 2nd 3rd
Math.round
Math.sqrt()
moveTo()
moveYTo()
mutate()
nextPolygonTransformed() 2nd
notify()
synchronizing threads 2nd 3rd
notifyAll()
synchronizing threads
notifyCeilingCollision()
notifyFloorCollision()
notifyObjectCollision() 2nd 3rd 4th
notifyVisible()
open()
ServerSocketChannel class
SocketChannel class
paint() 2nd 3rd 4th 5th
paintComponents() 2nd
parseFile()
play()
InputStream class
SimpleSoundPlayer class
press() 2nd
printFrontToBack() 2nd 3rd
printInOrder() 2nd
processEvent()
RPSController class 2nd
processIncomingEvents()
processKeyEvent()
processMouseEvent()
put()
Buffer class
read()
Channel class 2nd
FilteredSoundStream class
GameEventDefault class 2nd
readIncomingMessages() 2nd 3rd
readObject() 2nd 3rd 4th 5th
recursion
regenerate() 2nd
release()
repaint() 2nd
reset()
Buffer class
LoopingByteArrayInputStream class
SoundFilter class 2nd
resetAllGameActions()
rewind()
Buffer class 2nd
rotate()
run() 2nd
GameServer class 2nd
overridding
saveScreenSnapshotAsThumbnail() 2nd
scale()
select()
Selector class
sendBroadcastMessage()
sendMessage()
sendTouchNotifications() 2nd
set() 2nd 3rd
BSPPolygon class
setAiState()
setAIState()
setAngleVelocityY()
setBoundary()
setColor()
setContentAreaFilled()
setCurrRow()
setCursor() 2nd
setDepth()
setDisplayMode()
setFloorY()
setFocusable()
setLayout()
setLocation()
setPaused()
setSamples()
SoundFilter class
setScanDepth()
setState()
GameStateManager class
setTexture() 2nd
setTo()
setToolTip()
setVelocity() 2nd
setVelocityX()
setY()
show()
sleep()
socket()
ServerSocketChannel class
source()
start()
GameState class
Sequence object
startFrame()
stop()
GameState class
Sequencer object
subtract()
Transform3D class 2nd
synchronizing 2nd 3rd
guidelines 2nd
System.currentTimeMillis() 2nd 3rd
System.exit() 2nd
takeSample()
threadStarted()
threadStopped()
SoundManager class
toString()
totalMemory() 2nd
transformAndDraw()
translate()
traverse() 2nd 3rd 4th 5th
tree traversal 2nd 3rd 4th 5th 6th 7th
example 2nd 3rd
one-dimensional BSP trees
one-dimensional trees
turnTo() 2nd
update 2nd 3rd 4th 5th
sprites 2nd 3rd 4th 5th
update()
GameCore class 2nd 3rd 4th
GameState class
GameStateManager class
GameTaskManager class
MovingTransform3D class
PathBot class
PolygonGroup class
Simple3DTest2 class 2nd 3rd 4th
updateCreature() 2nd
updateWorld() 2nd 3rd
validate()
validOps()
SelectableChannel class
visitNode()
visitPolygon()
wait()
SoundPlayer class
synchronizing threads 2nd 3rd
wakeUp()
write()
Channel class 2nd
GameEventDefault class 2nd
writeObject() 2nd 3rd 4th 5th 6th 7th
microphones
lo-fi
Microsoft
ClearType
MIDI music format 2nd 3rd 4th 5th 6th
adaptive music 2nd 3rd 4th
MidiPlayer class 2nd 3rd 4th 5th
MidiPlayer.java listing 2nd 3rd
MidiTest class 2nd
MidiTest listing
MIP (Multum in Parvum) mapping
mirror images 2nd 3rd
MMORPGs (multi-player online role-playing games)
mnemonic keys
modem problems 2nd
mods
modulus operation 2nd
monitors
CRT (cathode ray tube)
display mode bit depths 2nd 3rd 4th
selecting modes
LCD (liquid crystal display) 2nd
pixels 2nd 3rd
refresh rates 2nd
BufferStrategy class
tearing 2nd
screen resolution 2nd 3rd
More getSide() Methods of BSPLine.java listing
MoreMath class 2nd 3rd 4th
random functions 2nd
mouse input events 2nd 3rd 4th 5th 6th 7th 8th
custom cursors 2nd
invisible cursors 2nd 3rd 4th
mouselook-style 2nd 3rd 4th 5th 6th 7th
mouselook-style mouse movement
potential problems 2nd
types 2nd 3rd 4th 5th 6th 7th
MouseEvent class
need for more input options 2nd
MouseListener interface 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
mouselook-style mouse movement 2nd 3rd 4th 5th 6th 7th 8th
MouselookTest.java listing 2nd 3rd
MouseMotionListener interface 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
MouseTest.java listing 2nd 3rd
MouseWheelEvent class
MouseWheelListener interface 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
Movement inner class 2nd 3rd 4th 5th 6th 7th 8th
Movement Inner Class of MovingTransform3D listing
moveTo() method
moveYTo() method
Moving Stairs in level1.bsh listing
MovingTransform3D class 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
MP3 music format 2nd
MSN Gaming Zone Web site
MTL file format
MTL format
polygon groups 2nd 3rd
MtlLineParser class 2nd 3rd
MtlLineParser Inner Class of ObjectLoader listing
multi-layer textures 2nd
multi-player games
bot testing 2nd 3rd
ChatterClient 2nd
building/running 2nd
connect() method
initial setup
main loop
sending/receiving messages
ChatterServer
acceptNewConnections() method
basics 2nd
disconnections 2nd
initial setup 2nd 3rd
sendMessage() method
clients
GameClient class 2nd 3rd
GUI
NIOEventReader class 2nd 3rd
disconnects/reconnects 2nd
ping events 2nd
Reaper 2nd
history 2nd
HTTP tunneling 2nd
combo-servers 2nd
URL-based load balancing 2nd 3rd
modem problems 2nd
performance optimization 2nd 3rd 4th 5th
busy loops
incremental garbage collection 2nd
logging
object pools 2nd
synchronization
threads
Rock, Paper, Scissors 2nd
RPSClient class 2nd
RPSConsoleEventReader class
RPSController class 2nd
RPSGame class
running game 2nd 3rd
server administration
admin consoles 2nd
game watching/monitoring 2nd
logging 2nd
startup/shutdown 2nd 3rd 4th
server framework
buddy lists
chat
client and server class diagrams
design 2nd
EventWriter class
GameController class 2nd
GameControllerclass 2nd 3rd 4th 5th 6th
GameEvent interface 2nd
GameEventDefault class 2nd 3rd
GameEvents 2nd 3rd
GameEvents, custom binary format 2nd
GameEvents, serialized Java objects
GameEvents, XML 2nd 3rd
GameServer class 2nd
goals 2nd 3rd
lobbies
persistence 2nd
SelectAndRead class 2nd 3rd 4th 5th 6th
multi-player online role-playing games (MMORPGs)
multichannel sound
multiplexing
multiplications 2nd 3rd
multitasking
tasks and threads
Multum in Parvum (MIP) mapping
music 2nd
CD audio 2nd
MIDI format 2nd 3rd 4th 5th 6th
adaptive music 2nd 3rd 4th
MP3 and Ogg Vorbis formats 2nd
mutate() method
mutation of bots 2nd
MyClass object |