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"left hand on the wall" algorithms
"right hand on the wall" algorithms
-Xingc, ncremental garbage collector
-XX\
+UseConcMarkSweepGC concurrent garbage collector
+UseParallelGC parallel garbage collector
.jar files
2D platform games 2nd 3rd
1/z z-buffering 2nd 3rd 4th 5th 6th 7th
15-bit color
16-bit color 2nd 3rd 4th
24-bit color 2nd
2D BSP tree 2nd
2D BSP trees
enhancements 2nd
finding leaves for specific locations 2nd
2D platform games
baddies 2nd 3rd
flies
grubs 2nd
possible states 2nd 3rd 4th 5th
creating executable .jar file 2nd 3rd
expansion ideas 2nd 3rd
GameCore class changes required 2nd
Player class
power-ups 2nd 3rd 4th 5th
tile-based maps
basics 2nd 3rd
collision detection 2nd
collision handling 2nd 3rd 4th 5th 6th
drawing 2nd
drawing backgrounds 2nd 3rd 4th
drawing sprites 2nd
implementing 2nd 3rd
loading 2nd 3rd 4th 5th 6th
32-bit color 2nd 3rd
3D accelerator cards
Java3D API
OpenGL binding
3D animation
enhancements 2nd
transforms 2nd 3rd
angular movements 2nd 3rd 4th 5th 6th
generic movements 2nd
polygon groups 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
spatial movements 2nd 3rd 4th
3D graphics
. [See also visual effects]
3D math 2nd
converting view window coordinates to screen coordinates
ViewWindow class 2nd 3rd
camera
view frustum
view window 2nd
hardware-accelerated 3D included with runtime 2nd
left-handed coordinate system
polygons
3D pipelines 2nd 3rd 4th
back-face removal 2nd 3rd
clipping 2nd 3rd 4th 5th
convex and concave
cross product 2nd 3rd 4th 5th 6th
dot product 2nd 3rd 4th 5th 6th
normal 2nd 3rd 4th 5th
Polygon3D class 2nd 3rd 4th
rendering 2nd 3rd 4th 5th 6th
rotations 2nd
scan-converting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
Simple3DTest2 class 2nd 3rd 4th 5th 6th 7th
transforms 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
troubleshooting Simple3DTest1.java 2nd
rendering
hardware-based versus software-based
polygon modeling 2nd
ray tracing 2nd
right-handed coordinate system 2nd
tools
trigonometry and right triangles 2nd
vector math 2nd 3rd 4th 5th 6th 7th
3D math 2nd
converting view window coordinates to screen coordinates
ViewWindow class 2nd 3rd
3D objects
animation. [See 3D animation]
enhancements 2nd
hidden surface removal algorithms
z-buffering, with 1/z 2nd
hidden surface-removal algorithms
basics 2nd
painter's algorithms 2nd
reverse painter's algorithms
z-buffering 2nd
z-buffering, with 1/z 2nd 3rd 4th 5th
z-buffering, z-depth calculations 2nd 3rd
polygon groups
game objects 2nd 3rd 4th 5th
game objects, creating 2nd 3rd
game objects, managing 2nd 3rd 4th
game objects, testing 2nd 3rd 4th 5th 6th 7th 8th
MTL files 2nd 3rd
OBJ file parser 2nd 3rd 4th 5th 6th
OBJ files 2nd 3rd 4th
scene management 2nd 3rd 4th
3D pipelines 2nd 3rd 4th
rendering 2nd 3rd 4th 5th 6th
3D rendering
classes
SimpleTexturedPolygonRenderer 2nd
3D sound emulation 2nd 3rd 4th 5th 6th
diminishing-with-distance effects 2nd 3rd 4th 5th
volume changes
3D Studio Max
3DO's Meridian 59
8-bit color 2nd |