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Lambert's law
LAoE for Java sound tool
law of cosines 2nd
layers
multi-layer textures 2nd
LayoutManager 2nd
lazilyExit() method 2nd
LCD (liquid crystal display) monitors 2nd
Leaf class
LeafNode class 2nd
LeafNode Inner Class of AStarSearchWithBSP listing
leaves, BSP trees 2nd
2D BSP tres 2nd 3rd
traversal
left-handed coordinate system
less command
level1.bsh listing
levels
map editors 2nd 3rd
Light-Weight Java Game Library (LWJGL) OpenGL bindings
lighting
ambient 2nd
bilinear interpolation 2nd
colored lights 2nd
cone lights 2nd
depth cueing
diffuse reflections 2nd
fake shadows
fMIP mapping
MIP mapping
normal maps and depth maps 2nd
radiating out like pyramids 2nd
sources
applying shade maps 2nd
building shade maps 2nd 3rd
building shade maps onto surfaces 2nd 3rd
caching surfaces 2nd 3rd
creating shaded surfaces 2nd
falloff distance 2nd 3rd 4th
intensity, polygons 2nd 3rd
intensity, textures 2nd 3rd 4th 5th 6th 7th 8th 9th
shade maps 2nd 3rd 4th 5th 6th 7th 8th 9th
trilinear interpolation
Line.Info class
Line2D.Float class
LineParser class 2nd
Lines (sound files) 2nd
Clips 2nd
localLine variable 2nd 3rd
LinkedList class
Linux
need for full-screen
liquid crystal display (LCD) monitors
lisitngs
interactivity
MouseTest.java 2nd 3rd
Listener Get/Add/Remove Methods of GameObject.java listing
listeners
adapting to work with game objects 2nd 3rd 4th
GameObjectEventListener 2nd 3rd
multiple
GameObjectEventMulticaster 2nd
listings
2D platform games
addSprite() Method
Creating Transformed Images 2nd
Creature.java 2nd 3rd
Fly.java
getSpriteCollision() Method
getTileCollision() Method
Grub.java
isCollision() Method
loadMap() Method
map.txt
Player.java
PowerUp.java
Sample Ant Build Target for Making an Executable Jar
TileMap.java 2nd
updateCreature() Method
3D animation
Movement Inner Class of MovingTransform3D
Rest of MovingTransform3D.java 2nd
3D graphics
Polygon3D.java 2nd
PolygonRenderer.java 2nd
Scan Class
Simple Polygon Scan Conversion
Simple3DTest1.java 2nd
SolidPolygonRenderer.drawCurrentPolygon
Transform Methods for Vector3D.java 2nd
Transform3D.java 2nd 3rd
Vector3D.java 2nd 3rd
ViewWindow.java 2nd 3rd
3D objects
Blast.java
Bot.java
GameObject.java 2nd
GameObjectManager.java
GameObjectRenderer.java
MtlLineParser Inner Class of ObjectLoader
ObjectLoader.java 2nd 3rd
ObjLineParser Inner Class of ObjectLoader
AI (artificial intelligence)
AIBot.canHear()
AIBot.canSee()
AIBot.chooseBattleState()
Aiming and Firing in AIBot
AimPattern.java
AttackPatternRush.java 2nd
AttackPatternStrafe.java
Brain.java
BrainStat Inner Class of EvolutionGenePool
Convenience Methods in AIPattern
Decision Making in AIBot
Distance Methods of Vector3D
DodgePatternRandom.java
DodgePatternZigZag.java
EvolutionBot.java
EvolutionGenePool.java
Extended setAIState() Method of AIBot
HeadsUpDisplay.java 2nd
Health Methods in AIBot
Noise Methods of GameObject
Overlay.java
Random Functions of MoreMath.java
Regeneration Code of AIBot
RunAwayPattern.java
Spawning in GameObject
State Machine Methods of AIBot
Wounded and Dying Methods in AIBot
animation
Animation.java 2nd
AnimationTest1.java 2nd
AnimationTest2.java 2nd
Sprite.java 2nd
SpriteTest1.java 2nd
SpriteTest2.java 2nd 3rd
BSP trees
BSP Building in BSPTest2D.java
BSPLine.java
BSPPolygon.java
BSPTree.java
BSPTreeBuilder.java 2nd 3rd
BSPTreeTraverseListener.java
BSPTreeTraverser.java
Clip Methods of BSPBuilder.java 2nd
Draw Order traverse() Method ofBSPTreeTraverser.java
getSide()Methods of BSPLine.java
In-Order traverse() Method ofBSPTreeTraverser.java 2nd
More getSide() Methods of BSPLine.java
SortedScanConverter.java 2nd 3rd
SortedScanList Inner Class of SortedScanConverter 2nd 3rd
T-Junction Removal Methods of BSPBuilder.java
collision detection
Check Floor and Ceiling (CollisionDetectionWithSliding.java) 2nd
Checking Objects (CollisionDetection.java)
Checking Surrounding Cells (GridGameObjectManager.java)
Checking the Floor and Ceiling (CollisionDetection.java) 2nd
Checking Walls (CollisionDetection.java) 2nd
getLeaf() Method of BSPTree.java
Gravity and Scooting (Physics.java)
Intersection with a Line Segment with the BSP Tree (CollisionDetection.java) 2nd
Object-to-Wall Sliding (CollisionDetectionWithSliding.java)
collision handling
Object-to-Object Sliding (CollisionDetectionWithSliding.java)
collisions
Trigger Case in CollisionDetectionWithSliding.java
delayed events
Delayed Tasks in main.bsh
GameTask.java
GameTaskManager.java 2nd
Moving Stairs in level1.bsh
fonts
ImageFont.java 2nd 3rd
full-screen mode
FullScreenTest.java 2nd
ScreenManager.java 2nd 3rd 4th
SimpleScreenManager.java 2nd
game deployment
GetContentType.java
tilegame
game polishing
GameState.java
Relevant Methods of GameStateManager.java 2nd
game scripting
level1.bsh
main.bsh
ScriptedListener Inner Class of ScriptManager.java
ScriptManager.java 2nd
GameCore.java 2nd
hidden surface removal
ZBuffer.java 2nd
images
ImageSpeedTest.java 2nd
ImageTest.java 2nd
images_
ImageTest.java
interactivity
GameAction.java 2nd 3rd
InputManager.java 2nd 3rd 4th 5th 6th 7th
InputManagerTest.java 2nd 3rd
KeyTest 2nd
MouselookTest.java 2nd 3rd
Player.java 2nd 3rd
lighting
Building the Shade Map in ShadedSurface.java 2nd
Building the Surface in ShadedSurface.java 2nd
Creating a ShadedSurface Instance in ShadedSurface.java
PointLight3D.java
Remaining Methods of ShadedSurface.java 2nd 3rd
ShadedSurfacePolygonRenderer.java
ShadedTexture.java 2nd
ShadedTexturedPolygonRenderer.java 2nd
listeners
Adapting the New Listener Architecture in GameObject.java
GameObjectEventListener.java
GameObjectEventMulticaster.java
Listener Get/Add/Remove Methods of GameObject.java
maps
basic.map
RoomDef.java
multi-player games
Accepting Client Connections
ChatterServer.connect()
ChatterServer.readIncomingMessages()
GameEvent interface
GameEventDefault read and write Methods
GameServer initServerSocket() and run() methods
GameServer, getGameController(), and loadGameController() Methods
init.d Script
Initializing the Server
processEvent() with Timing Code
Reading GameEvents 2nd
RPSClient.java 2nd
SelectAndRead, addNewClient(), and checkNewConnections()
Writing Messages
notifications
Touch and Release Code in GameObject.java
optimization
AWT-Windows Thread
GranularityTest.java
MemMonitor.java 2nd
Profiled Main Thread
TimeSmoothie.java 2nd
Trig Table Functions in MoreMath.java
path finding
AStarNode.java
AStarSearch.java 2nd
AStarSearchWithBSP.java 2nd
getLeaf() Methods of BSPTree.java 2nd
LeafNode Inner Class of AStarSearchWithBSP
PathBot.java 2nd 3rd
PathFinder.java
Portal.java 2nd
polygon groups
PolygonGroup.javaPolygonGroup.java 2nd
Sample Ant Build File
serialization/deserialization
GameState.java
grabScreen() Method 2nd
SaveGameState.java
saveScreenSnapshotAsThumbnail() Method
SaveStringBuffer.java 2nd
sound
MidiTest
sounds
EchoFilter.java 2nd
EchoFilterTest.java
Filter3d.java 2nd
Filter3dTest.java 2nd
FilteredSoundStream.java 2nd
LoopingByteInputStream.java
MidiPlayer.java 2nd 3rd
SimpleSoundPlayer.java 2nd
Sound.java
SoundFilter 2nd
SoundManager.java 2nd 3rd 4th 5th 6th
Swing customization
SwingDefaults.java
texture mapping
PowerOf2Texture.java
Rectangle3D.java 2nd 3rd
SimpleTexturedPolygonRenderer.java 2nd
Texture.java
TextureMapTest1.java
threads
ThreadPool.java 2nd
ThreadPoolTest.java
user interfaces
KeyConfigTest.java 2nd 3rd 4th
MenuTest.java 2nd 3rd
NullRepaintManager.java
little-endian format (sound)
lo-fi microphones
load balancing
URL-based 2nd 3rd
loadGameController() method
loading screens
loadMap() method 2nd
loadMap() Method listing
loadObject() method
loadResources() method
LoadStringBuffer object 2nd
lobbies
localBuffer variable
sounds 2nd
localLine variable
sounds 2nd
locking objects
log files
Log4J 2nd
Logger class 2nd 3rd
logging
debugging techniques 2nd 3rd
Java2D debugging
optimizing performance
logging APIs 2nd
long-term persistence of objects 2nd 3rd
LongBuffer class
lookup tables 2nd 3rd 4th 5th
loop invariant hoisting 2nd 3rd 4th 5th
loop unscrolling 2nd
LoopingByteArrayInputStream class 2nd 3rd
LoopingByteInputStream.java listing
loops
animation loops 2nd 3rd 4th 5th 6th 7th
LWJGL (Light-Weight Java Game Library) OpenGL bindings |