[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Half-Life 2 
HAND_CURSOR 
handleObjectCollision() method  2nd 
Handler class 
hardware
    hardware-accelerated 3D included with runtime  2nd 
    monitors 
    need for hardware-accelerated graphics  2nd 
    need of hardware-accelerated translucent images  2nd 
    video cards 
hardware-accelerated images
    reading  2nd  3rd 
    testing speed  2nd  3rd  4th  5th 
HashMap class 
    debugging techniques  2nd 
HashSet object  2nd 
headless apps 
heads-up display (HUD)  2nd  3rd  4th  5th 
    health state  2nd  3rd  4th 
HeadsUpDisplay class  2nd  3rd  4th 
HeadsUpDisplay.java listing  2nd 
health attributes, Brain class  2nd  3rd 
health methods
    AIBot class 
Health Methods in AIBot listing 
health methods, AIBot class  2nd 
health state
    heads-up display  2nd  3rd  4th 
hearing (AI)  2nd  3rd  4th  5th  6th 
hidden surfaceScreenshotremoval algorithms
    z-buffering
        with 1/z  2nd 
hidden surface-removal algorithms
    basics  2nd 
    painter's algorithms  2nd 
        reverse 
    z-buffering  2nd 
        with 1/z  2nd  3rd  4th  5th 
        z-depth calculations  2nd  3rd 
HotSpot
    garbage collection  2nd 
        Java memory heap  2nd 
        monitoring  2nd 
        monitoring memory usage  2nd  3rd  4th  5th  6th 
        object creation reduction  2nd 
        object reuse  2nd 
        object reuse, pools  2nd 
        tuning  2nd 
        tuning memory heap  2nd 
    need for SIMD optimizations 
HotSpot profiler
    optimization  2nd  3rd  4th  5th  6th 
HotSpot VM 
    inlining methods  2nd  3rd  4th 
    optimization
        basics  2nd 
        common subexpression elimination  2nd 
        constant propagation  2nd 
        dead code elimination  2nd 
        Java-specific optimizations  2nd 
        loop invariant hoisting  2nd 
        loop unscrolling  2nd 
        method inlining  2nd  3rd 
HotSpot VM, version 1.4.1
    deadlock detector 
hotspots
    need for SIMD optimizations  2nd 
HTTP protocol
    tunneling  2nd 
        combo-servers  2nd 
        URL-based load balancing  2nd  3rd 
HUD (heads-up display)  2nd  3rd  4th  5th 
    health state  2nd  3rd  4th 
Hz (Hertz) display refresh rates  2nd 
    tearing  2nd 



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