[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]
Half-Life 2
HAND_CURSOR
handleObjectCollision() method 2nd
Handler class
hardware
hardware-accelerated 3D included with runtime 2nd
monitors
need for hardware-accelerated graphics 2nd
need of hardware-accelerated translucent images 2nd
video cards
hardware-accelerated images
reading 2nd 3rd
testing speed 2nd 3rd 4th 5th
HashMap class
debugging techniques 2nd
HashSet object 2nd
headless apps
heads-up display (HUD) 2nd 3rd 4th 5th
health state 2nd 3rd 4th
HeadsUpDisplay class 2nd 3rd 4th
HeadsUpDisplay.java listing 2nd
health attributes, Brain class 2nd 3rd
health methods
AIBot class
Health Methods in AIBot listing
health methods, AIBot class 2nd
health state
heads-up display 2nd 3rd 4th
hearing (AI) 2nd 3rd 4th 5th 6th
hidden surface removal algorithms
z-buffering
with 1/z 2nd
hidden surface-removal algorithms
basics 2nd
painter's algorithms 2nd
reverse
z-buffering 2nd
with 1/z 2nd 3rd 4th 5th
z-depth calculations 2nd 3rd
HotSpot
garbage collection 2nd
Java memory heap 2nd
monitoring 2nd
monitoring memory usage 2nd 3rd 4th 5th 6th
object creation reduction 2nd
object reuse 2nd
object reuse, pools 2nd
tuning 2nd
tuning memory heap 2nd
need for SIMD optimizations
HotSpot profiler
optimization 2nd 3rd 4th 5th 6th
HotSpot VM
inlining methods 2nd 3rd 4th
optimization
basics 2nd
common subexpression elimination 2nd
constant propagation 2nd
dead code elimination 2nd
Java-specific optimizations 2nd
loop invariant hoisting 2nd
loop unscrolling 2nd
method inlining 2nd 3rd
HotSpot VM, version 1.4.1
deadlock detector
hotspots
need for SIMD optimizations 2nd
HTTP protocol
tunneling 2nd
combo-servers 2nd
URL-based load balancing 2nd 3rd
HUD (heads-up display) 2nd 3rd 4th 5th
health state 2nd 3rd 4th
Hz (Hertz) display refresh rates 2nd
tearing 2nd |