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Game Boy Advance
    MIDP 1.0/2.0 
game demos 
game deployment  2nd  3rd 
    Java Web Start  2nd 
        jar files, retrieving resources  2nd 
        jar files, signing 
        JNLP files  2nd  3rd 
        web server setup  2nd  3rd 
    native compilation  2nd 
game design
    bandwidth issues  2nd 
    basics  2nd 
    beta testing  2nd  3rd  4th 
    earning money  2nd 
    environments  2nd 
    feedback  2nd  3rd  4th 
    game play  2nd  3rd  4th 
        instructions  2nd 
        map editors  2nd  3rd 
    story elements  2nd 
    updates and patches  2nd 
game maps
        basics  2nd  3rd 
        collision detection  2nd 
        collision handling  2nd  3rd  4th  5th  6th 
        drawing  2nd 
        drawing backgrounds  2nd  3rd  4th 
        drawing sprites  2nd 
        implementing  2nd  3rd 
        loading  2nd  3rd  4th  5th  6th 
game object notifications
    listeners  2nd  3rd 
        adapting to work with game objects  2nd  3rd  4th 
        multiple  2nd 
    touch and release  2nd  3rd  4th  5th 
    triggers  2nd  3rd  4th 
game objects
    polygon groups  2nd  3rd  4th  5th 
        creating  2nd  3rd 
        managing  2nd  3rd  4th 
        testing  2nd  3rd  4th  5th  6th  7th  8th 
game play 
    instructions  2nd 
    rewards  2nd  3rd 
game polishing  2nd 
    game state machines  2nd 
        GameState class  2nd 
        GameStateManager class  2nd  3rd 
    sound effects  2nd 
    visual effects  2nd  3rd 
game saving
    destination  2nd  3rd 
        Robot class  2nd  3rd 
        thumbnail-size images  2nd  3rd  4th  5th 
    state persistence
        saved-game  2nd 
        saving to right destination  2nd  3rd 
game scripting
    basics  2nd  3rd  4th 
    delayed events  2nd  3rd  4th  5th  6th  7th 
        BeanShell  2nd  3rd  4th  5th  6th 
    enhancements  2nd  3rd 
    script design  2nd  3rd  4th  5th  6th 
        embedding BeanShell  2nd  3rd  4th  5th  6th  7th 
game scripting languages 
    interpreters  2nd  3rd 
    selection criteria 
game snapshots  2nd  3rd  4th  5th 
    thumbnail-size images  2nd 
        saving  2nd  3rd 
game state machines  2nd 
    GameState class  2nd 
    GameStateManager class  2nd  3rd 
GameAction class  2nd 
GameAction.java listing  2nd  3rd 
GameClient class 
    methods  2nd 
GameConfig class 
GameController class  2nd  3rd  4th  5th  6th  7th  8th  9th 
GameCore class  2nd  3rd 
    changes for 2D platform games  2nd 
    lazilyExit() method  2nd 
GameCore.java listing  2nd 
GameCore3D class  2nd 
GameCube (Nintendo)
    Java platform 
GameEvent class  2nd  3rd 
GameEvent Interface listing 
GameEventDefault class  2nd 
    read() and write() methods  2nd 
GameEventDefault read and write Methods listing 
    server framework  2nd  3rd 
        custom binary format  2nd 
        serialized Java objects 
        XML, binary-encoded  2nd 
GameManager class 
GameObject class  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    adapting listeners  2nd  3rd  4th 
    makeNoise() method  2nd 
    notify methods 
    object spawning  2nd 
GameObject.java listing  2nd 
GameObjectEventListener class  2nd  3rd 
GameObjectEventListener.java listing 
GameObjectEventMulticaster class  2nd 
GameObjectEventMulticaster.java listing 
GameObjectManager class  2nd  3rd 
GameObjectManager.java listing 
GameObjectRenderer class  2nd 
GameObjectRenderer.java listing 
GameObjectTest class  2nd  3rd  4th  5th  6th  7th  8th 
    .  [See also tiled-based games]
    3D graphics
    adding gravity  2nd  3rd  4th  5th  6th  7th  8th  9th 
        creating textures and sprites  2nd 
        file formats  2nd 
    graphics tools 
    guidelines, working with artists and sound engineers  2nd 
    history  2nd 
    look and feel
        consistency  2nd 
        finding inspiration  2nd 
    pausing  2nd 
    royalty-free media  2nd 
    sound effects  2nd  3rd  4th 
    sound file formats 
    sound tools  2nd 
games in Java, types 
GameServer class  2nd  3rd 
GameServer initServerSocket() and run() methods listing 
GameServer, getGameController(), and loadGameController() Methods listing 
GameState class  2nd  3rd 
GameState object  2nd  3rd  4th  5th 
GameState.java listing  2nd 
GameStateManager class  2nd  3rd 
GameTask class  2nd 
GameTask.java listing 
GameTaskManager class  2nd  3rd  4th 
GameTaskManager.java listing  2nd 
garbage collection  2nd 
    Java memory heap  2nd 
    monitoring  2nd 
    monitoring memory usage  2nd  3rd  4th  5th  6th 
    object creation reduction  2nd 
    object reuse  2nd 
        pools  2nd 
    tuning  2nd 
    tuning memory heap  2nd 
garbage collection, incremental  2nd 
GatheringByteChannel class  2nd 
GCJ compiler 
generic searches  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
generics (JSR 14)  2nd  3rd 
get() method
    BSPPolygon class 
    Buffer class 
    MappedByteBuffer class 
getAmount() method 
getAudioInputStream() method 
getBackLeaf() method  2nd 
getBufferStrategy() method 
getButton() method 
getColor() method  2nd  3rd 
    alternative methods 
getColorCurrRow() method 
GetContentType.java listing 
getCost() abstract method 
getDistance() method 
getDrawGraphics() method 
getEstimatedCost() method  2nd 
getFirstWallIntersection() method  2nd  3rd 
getFlippedImage() method 
getFloorAndCeiling() method  2nd 
getFocusTraversalKeys() method 
getFormat() method 
getFrontLeaf() method  2nd 
getGameController() method 
getGroup() method 
getImage() method  2nd  3rd  4th  5th  6th 
getIntensity() method 
getIntersection() method  2nd  3rd 
getIntersectionPoint() method 
getKeyName() method 
getLeaf() Method of BSPTree.java listing 
getLeaf() Methods of BSPTree.java listing  2nd 
getLine() method 
getLocationFromPlayer() method  2nd  3rd 
getMaxSpeed() method 
getMouseName() method 
getNeighbors() method 
getNewBrain() method 
getProperties() method 
getRemainingSize() method  2nd 
getResource() method 
getRGB() method 
getSamples() method
    AudioInputStream class 
    SoundFilter class 
getSide() method  2nd 
getSide()Methods of BSPLine.java listing 
getSideThick() method  2nd  3rd 
getSideThin() method 
getSpawns() method 
getSpriteCollision() method 
getSpriteCollision() Method listing 
getStackTrace() method 
getTileCollision() method  2nd 
getTileCollision() Method listing 
getVector() method 
GIF file format 
GIMP paint program
    raster file formats 
GL4Java OpenGL bindings 
GLAME sound tool 
Globals class 
GoldWave sound tool 
grabScreen() method  2nd  3rd 
grabScreen() Method listing  2nd 
GranularityTest.java listing 
    .  [See also visual effects]
        creating  2nd 
    file formats
        graphics  2nd 
    guidelines for working with artists  2nd 
    heads-up display 
    need for hardware-accelerated graphics  2nd 
    royalty-free media  2nd 
    splash screens 
        creating  2nd 
    user interface  2nd 
Graphics object 
Graphics.drawImage() method 
Graphics2D class  2nd  3rd  4th  5th 
GraphicsConfiguration class 
GraphicsDevice objects 
GraphicsEnvironment objects 
    path finding algorithms 
    collision detection
        jump velocity 
        object-to-floor sliding  2nd  3rd  4th  5th 
Gravity and Scooting (Physics.java) listing 
gravity in games  2nd  3rd  4th  5th  6th  7th  8th  9th 
grep tool  2nd  3rd 
GridGameObjectManager class  2nd  3rd 
Grub class  2nd 
Grub.java listing 
GSMP sound tool