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Key EventsA device must support key events for both game actions and the keys of an ITU-T standard telephone keypad. Game actions are device-independent key events representing up, down, left, right, select/fire, A, B, C, and D. The ITU-T standard telephone keypad corresponds to key events for the digits 0 to 9, and the symbols pound (#) and star (*). MIDP Implementors
Key-event mappings for the phone keypad might be more natural on one device than on another. For example, they map directly onto a phone, but not onto a device with a QWERTY keyboard or a device with no alphanumeric keypad. A device with a QWERTY keyboard could map the digit keys to the row of numbers above the keyboard, as shown in Screenshot. Screenshot Mapping the Digit Key Events onto a QWERTY KeyboardA device with no alphanumeric keypad, such as a PDA with touch input, could support the phone keypad by creating a touch-sensitive onscreen representation that the user can display on the screen, as shown in Screenshot. Screenshot Onscreen Representation of a Phone Keypad on a PDAapp Developers
The game actions up, down, left, right, and select/fire are familiar to many consumers because they are commonly used by games. There are no standard uses for the game actions A, B, C, and D, however. (They might be seen as roughly equivalent to the extra keys on game machines, sometimes labeled A, B, L, and R. These keys too are used as the game finds necessary.)
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