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1: | Q: Why didn't you cover [popular game programming library]? |
A: | A: There is so much out in Python land that it would simply be impossible to include detailed references to everything that is out there. Not only is the amount of development work immense, it is constantly changing. |
2: | Q: Which graphics library is the best one to use for my first best-selling game? |
A: | A: Each library seems to have its own strengths and weaknesses. However, this important decision should be based on your project's needs, not on the features of any particular library. With the rapid change in today's technical world, I would also check and make sure a library has had recent updates and a number of faithful, experienced users before launching a project with it. |
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