[ LiB ] | ![]() ![]() |
Wow, you've come a long way. Just a few short 80 pages or so ago you were a newbie Python programmer; now you can surf with the best of them! You should feel comfortable creating a game loop, loading sounds and graphics, and doing basic networking with Python now.
Important points from this chapter:
The two keys to Pygame are the surface and the rect.
Really understanding blitting and sprites can greatly increase your game's performance.
There is a ton of libraries that exist for doing things in Python.
Tkinter has more methods and constructs than you can throw a stick at.
Tkinter's pack(), grid(), and place() methods are the key to organizing the Tkinter GUI.
There are tried and tested libraries for dealing with common development needs like networking and sound, most of which are uncomplicated.
[ LiB ] | ![]() ![]() |