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Index: S
- sales, music: Designing music loops
- sampling frequency: MP3 technical details
- sampling rate: Digital audio demystified
- screens, transitions between: Timing loops
- scripting controls, fade-out: Timing loops
- scrollingnews window type, RealText: Window types
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- example of: Window types
- sc_serv.ini: Additional server options
- SDMI (see Secure Digital Music Initiative)
- Secure Digital Music Initiative (SDMI): Selecting tracks
- security
-
- broadcasting over Intranet: Broadcasting through firewalls
- Internet music delivery: Liquid Audio
- music piracy: Selecting tracks
- seek time: Microphone pre-amps
- Selective Record option, RealAudio batch encoding: Encoding RealAudio with a batch processor
- seq tag, SMIL: Establishing a timeline
- sequencers: MIDI file editing tutorial
- servers: Windows Media Technologies (Netshow)
-
- (see also RealServer; web servers)
- CDDB: Working with the CDDB
- FTP: Creating your own MP3 site
- Liquid Server: MP3 resources
- Server Name option, RealAudio batch encoding: Encoding RealAudio with a batch processor
- Windows Media Server: Windows Media Technologies (Netshow)
- Shockwave: Streaming protocols
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- Interactive Sound Design with Flash and Shockwave
- Introduction to Shockwave
- audio files, exporting: Exporting Shockwave audio files
- audio files, optimizing: Optimizing your Shockwave audio files
- creating transparent loops: Creating transparent Shockwave loops
- drawbacks: Drawbacks to Flash and Shockwave
- embedded audio cast members: Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- embedded internal sounds: Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- embedding in frames: Optimum loop length
- interactive mouse rollover sounds: Adding sound effects
- interactive multimedia: Flash and Shockwave basics
- Lingo: Introduction to Shockwave
- Rasberry Media Player, using with: Quick and easy audio streaming with Shockwave
- streaming audio: Shockwave streaming audio
- transparent movies: Optimum loop length
- Shockwave Flash files (.swf): Creating RealFlash content
- shotgun microphones: Directionality and pick-up patterns
- SHOUTcast: Server performance and software quality
-
- Start your own MP3 radio station
- MP3 resources
- configuring: Configuring and starting the system
- DSP plug-in: Running your own station
- MP3 codec: Installing an appropriate MP3 codec
- server software: Installing the SHOUTcast server software
- servers: Start your own MP3 radio station
- sibilance, removing: Removing sibilance
- signal-to-noise (s/n) ratio
-
- mixing boards: Mixers
- signals, routing with mixers: Mixers
- silence
-
- smoothing out: Avoiding gaps between edited sections
- using in soundtracks: Audio challenges and limitations
- Silicon Graphics: Remote encoding and management
- sites
-
- determining purpose of: Designing web audio
- navigation, improving: What you can do with sound on the Web
- skins
-
- creating: Skins
- templates: Skin-making tutorial
- Smart-Shockwave: Audio challenges and limitations
- SMFs (standard MIDI files): MIDI editors
- SMIL (Synchronized Multimedia Integration Language): Streaming media formats
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- Windows Media Technologies (Netshow)
- Creating synchronized RealAudio presentations with RealSystem 5.0
- applications supporting: Designing Multimedia Presentations with SMIL and RealSystem G2
- Composer and Allaire authoring tools: Designing Multimedia Presentations with SMIL and RealSystem G2
- display area: SMIL syntax
- RealFlash file, sourcing into: RealFlash
- RealSystem G2, use with: SMIL
- syntax: SMIL syntax
- timeline: Establishing a timeline
- smil tag, SMIL: SMIL syntax
- SND files, converting to RealMedia formats: Using the RealEncoder
- Solaris: Windows Media Technologies (Netshow)
- Sonic Foundry: Optimizing Your Sound Files
- sonic realism: Designing music loops
- Sonicopia: Lesson 5: Putting it all together
- sonifying websites, Beatnik System: Authoring with Beatnik
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- adding background music: Lesson 3: Adding simple background music
- mouseover, simple: Lesson 1: A simple mouseover
- multiple Music Object instances on page: Lesson 4: Creating multiple Music Object instances on a page
- navbar, building: Lesson 2: Building a sonified navbar
- putting together audio behaviors: Lesson 5: Putting it all together
- Sony Memory Stick players: MP3 resources
- Sony Walkman: Selecting tracks
- sound
-
- digital audio, converting to: Digital audio demystified
- editing: Optimizing Your Sound Files
- ornamental: Good ambient loop mixing
- producing: The science of sound
- sweetening: Digital effects
- types of: Designing web audio
- wet versus dry: Reverberation and delay
- sound cards
-
- better, analog to digitial conversion: Capturing live audio with the RealEncoder
- input levels: Professional webcasting
- sound design
-
- colors: Using sound effects
- frequencies, selecting: Selecting sounds
- history: Solid sound design
- interactive, case study: Interactive sound design case study
- interactive sound effects and buttons: Interactive sound effects and buttons
- principles of: Solid sound design
- techniques: Audio challenges and limitations
- web audio: Designing web audio
-
- mistakes to avoid: Easy-to-use narration
- music loops: Designing music loops
- narration: Easy-to-use narration
- sound effects: Using sound effects
- sound effects: Adding sound effects
-
- Designing web audio
- ambient loops, compared to: Sound loops versus repetitive sound effects
- event-driven: Flash audio: event-driven sound versus streaming sound
- Flash intro screen: Using sound effects
- interactive: Interactive sound effects and buttons
- JavaScript example: Adding sound effects
- libraries: Designing music loops
- sonic realism: Designing music loops
- using: Using sound effects
- Sound Forge: Optimizing Your Sound Files
-
- Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- Acid looping tool: Designing music loops
- pitch shift: Pitch shift
- sound loops
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- length: Optimum loop length
- repeating: Timing loops
- seamless loops, creating: Sound loop tutorial: creating seamless loops with a sound editor
- sound peaks, reducing: Compression: reducing sound peaks and spikes
- sound waves: Sound propagation and acoustics
- SoundBlaster AWE32: Creating your own MIDI files
- SoundBlaster Pro sound card: Capturing high-quality live sound
- SoundEdit 16: Desktop audio recording
-
- Optimizing Your Sound Files
- Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- bender effect: Bender
- digital effects: Reverb
- normalization: Normalization: maximizing the dynamic range
- pitch shift: Pitch shift
- SoundEdit Pro
-
- reverberation: Reverb
- SoundFX PageTunes: Add a bit of spice to your site
- SoundJam: Playing MP3 files
- SoundPlay: An easier way?
- soundtracks
- speech
-
- microphones for recording: Capturing high-quality live sound
- RealAudio file, encoding from AIFF or WAV: Lossy compression
- spikes
-
- reducing: Compression: reducing sound peaks and spikes
- removing: Deleting a spike
- Spinner: Learning curve and documentation support
- standard MIDI files (SMFs): MIDI editors
- standards
-
- digital audio encoding: Digital audio demystified
- lack of: Audio challenges and limitations
- MPEG: What is MP3?
- Stanford University MedNET: RealPlayer
- static encoding: RealEncoder and RealPublisher
- steps: Bender
- stereo ISDN: Selecting the right RealAudio codecs
- stereo playback: Flash audio: event-driven sound versus streaming sound
- strategy games: Flash and Director Shockwave
- streaming formats: Streaming media formats
-
- advantages and disadvantages: Selecting the right format
- audio fidelity: Audio fidelity and compression
- costs: Cost for streaming audio
- Director Shockwave: Flash and Director Shockwave
- documentation and support: Learning curve and documentation support
- Flash: Flash and Director Shockwave
- Liquid Audio: Liquid Audio
- low-bandwidth environments: Low bandwidth performance overall
- MIDI: MIDI
- MP3: MP3
- Quicktime: QuickTime
- RealMedia: RealMedia and RealAudio
- Rich Music Format: Beatnik's Rich Music Format (RMF)
- Windows Media: Windows Media Technologies (Netshow)
- streaming sounds, event sounds vs.: Flash audio: event-driven sound versus streaming sound
- studio recordings: Studio recording
-
- acoustics: Proper room acoustics: capturing a "dry" signal
- condenser microphones: Condenser microphones
- desktop: Desktop audio recording
- isolation: Optimizing your recording environment
- studio reference headphones: Headphones
- studio reference speakers: Studio reference speakers
- studio voice-overs, dynamic microphones: Dynamic microphones
- subsonic sound: The science of sound
- Sun OS 4.1.x: RealServer system requirements
- SureStream: SureStream
- SVCD (MPEG-1 supervideo): Selecting tracks
- SWA Export Xtra: Exporting Shockwave audio files
- SWA files: Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- SWF files: Creating RealFlash content
- swftune utility: Creating RealFlash content
- Synchronized Multimedia Integration Language (see SMIL)
- synchronized multimedia presentations: RealMedia and RealAudio
- synthesizers: Creating your own MIDI files
- system noise: Avoiding gaps between edited sections
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