Button.SetProperties

Button.SetProperties (

string ObjectName,

table Properties )

Description

Sets the properties of a button object.

Parameters

ObjectName

(string) The name of the button object.

Properties

(table) A table containing the button object's properties indexed by the following keys:

KEY

TYPE

DESCRIPTION

ButtonFile

string

The button file to load.

Text

string

The text to display on the button object.

FontName

string

The font name.

FontSize

number

The font size (in points).

FontStrikeout

boolean

True if the font should be set to strikeout, false if it should not be.

FontUnderline

boolean

True if the font should be set to underline, false if it should not be.

FontAntiAlias

boolean

True if the font should be set to anti alias, false if it should not be.

FontItalic

boolean

True if the font should be set to italic, false if it should not be..

FontWeight

number

The weight of the font (how 'dark' the text will appear):

CONSTANT

VALUE

DESCRIPTION

FW_DONTCARE

0

Font weight not specified.

FW_THIN

100

Font weight 'thin'.

FW_EXTRALIGHT

200

Font weight 'extra-light'.

FW_LIGHT

300

Font weight 'light'.

FW_NORMAL

400

Font weight 'normal'.

FW_MEDIUM

500

Font weight 'medium'.

FW_SEMIBOLD

600

Font weight 'semi-bold'.

FW_BOLD

700

Font weight 'bold'.

FW_EXTRABOLD

800

Font weight 'extra bold'.

FW_HEAVY

900

Font weight 'heavy'.

FontScript

number

The character set to use in the button object:

CONSTANT

VALUE

DESCRIPTION

ANSI_CHARSET

0

ANSI character set.

BALTIC_CHARSET

186

Baltic character set.

CHINESEBIG5_CHARSET

136

Chinese character set.

DEFAULT_CHARSET

1

Default character set.

EASTEUROPE_CHARSET

238

Eastern European character set.

GB2312_CHARSET

134

GB2312 character set.

GREEK_CHARSET

161

Greek character set.

HANGUL_CHARSET

129

Hangul character set.

MAC_CHARSET

77

MAC character set.

OEM_CHARSET

255

OEM character set.

RUSSIAN_CHARSET

204

Russian character set.

SHIFTJIS_CHARSET

128

Shiftjis character set.

SYMBOL_CHARSET

2

Symbol character set.

TURKISH_CHARSET

162

Turkish character set.

XOffset

number

The horizontal offset of the text with respect to the button object.

YOffset

number

The vertical offset of the text with respect to the button object.

LeftMargin

number

The size of the left margin (in pixels) to leave around the text.

RightMargin

number

The size of the right margin (in pixels) to leave around the text.

Alignment

number

The text alignment:

CONSTANT

VALUE

DESCRIPTION

ALIGN_LEFT

0

Text is left aligned.

ALIGN_CENTER

1

Text is center aligned.

ALIGN_RIGHT

2

Text is right aligned.

Style

number

The style of the button object:

CONSTANT

VALUE

DESCRIPTION

BTNSTYLE_STANDARD

0

Button is a standard button.

BTNSTYLE_TOGGLE

1

Button is a toggle button.

ToggleState

number

The current state of the button object.

CONSTANT

VALUE

DESCRIPTION

BTN_UP

0

Button is in its up state.

BTN_DOWN

1

Button is in its down state.

ColorNormal

number

The 'normal' color of the button's text.

ColorHighlight

number

The 'highlight' color of the button's text.

ColorDisabled

number

The 'disabled' color of the button's text.

ColorDown

number

The 'down' color of the button's text.

Enabled

boolean

True if the button object should be enabled, false if it should not be.

Visible

boolean

True if the button object should be visible, false if it should not be.

X

number

The horizontal position (in pixels) of the top left corner of the button object in relation to the current page or dialog.

Note: The top left corner of the current page or dialog has an X value of 0

Y

number

The vertical position (in pixels) of the top left corner of the button object in relation to the current page or dialog.

Note: The top left corner of the current page or dialog has a Y value of 0

Width

number

The width (in pixels) of the button object.

Height

number

The height (in pixels) of the button object.

TooltipText

string

The mouseover tooltip of the button object. Tip: If you want a "&" character in the text, you must enter "&&&".

Cursor

number

The mouse cursor that will be displayed when the mouse is over the button object:

CONSTANT

VALUE

DESCRIPTION

CURSOR_ARROW

0

Standard mouse arrow cursor.

CURSOR_HAND

1

Hand cursor.

CURSOR_BLACK_ARROW

2

Black arrow cursor.

CURSOR_CROSSHAIR

3

Crosshair cursor.

CURSOR_EXPLORE

4

Explore cursor.

CURSOR_HELP

5

Help cursor.

CURSOR_MAGNIFY

6

Magnify cursor.

CURSOR_MEDIA

7

Media cursor.

CURSOR_MONEY

8

Money cursor.

CURSOR_NOTEPAD

9

Notepad cursor.

CURSOR_PENCIL

10

Pencil cursor.

CURSOR_PRINTER

11

Printer cursor.

CURSOR_SPEAKER

12

Speaker cursor.

CURSOR_UP_ARROW

13

Up arrow cursor.

ResizeLeft

boolean

True if the left side of the object should move when the application is resized, false if it should not.

ResizeRight

boolean

True if the right side of the object should move when the application is resized, false if it should not.

ResizeTop

boolean

True if the top of the object should move when the application is resized, false if it should not.

ResizeBottom

boolean

True if the bottom of the object should move when the application is resized, false if it should not.

HighlightSound

number

The type of sound that will be played when the mouse moves over the button object.

CONSTANT

VALUE

DESCRIPTION

SND_NONE

0

No highlight sound.

SND_STANDARD

1

Standard highlight sound.

SND_CUSTOM

2

Custom highlight sound.

HighlightSoundFile

string

The path to the button object's custom highlight sound file. If the button object does not use a custom sound, this value will be an empty string ("").

Note: For this to take effect, HighlightSound must be set to SND_CUSTOM.

ClickSound

number

The type of sound that will be played when the mouse clicks the button object.

CONSTANT

VALUE

DESCRIPTION

SND_NONE

0

No click sound.

SND_STANDARD

1

Standard click sound.

SND_CUSTOM

2

Custom click sound.

ClickSoundFile

string

The path to the button object's custom click sound file. If the button object does not use a custom sound, this value will be an empty string ("").

Note: For this to take effect, ClickSound must be set to SND_CUSTOM.

Returns

Nothing. You can use Application.GetLastError to determine whether this action failed, and why.

See also: Related Actions