The WinDbg branch under Configuration - IDE allows users to specify the path to the WinDbg.exe on their local system. In order to use WinDbg as the integrated debugger for UEStudio, users will first have to download the relevant WDK or SDK from Microsoft at http://msdn.microsoft.com/en-us/windows/hardware/gg463009.aspx. Windows Symbol Packages may be downloaded from http://msdn.microsoft.com/en-us/windows/hardware/gg463028. For further information please see http://www.microsoft.com/ whdc/ devtools/debugging/ default.mspx.
WinDbg
WinDbg provides source-level debugging through a graphical user interface and a text-based interface. WinDbg uses the Microsoft Visual Studio debug symbol formats for source-level debugging. It can access any public function's names and variables exposed by modules that were compiled with Codeview (.pdb) symbol files.
WinDbg can view source code, set breakpoints, view variables (including C++ objects), stack traces, and memory. It includes a command window to issue a wide variety of commands not available through the drop-down menus. For kernel-mode debugging, WinDbg typically requires two computers (the host machine and the target machine). It also allows you to remotely debug user-mode code.
Use WinDbg as default debugger
If this option is selected, WinDbg will be used as the default debugger.
Enable postmortem debugging
This option may be selected to debug failing programs that are already in production.