The idbyname module
The idbyname module
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Пред. | Глава 4. Extending GNU Solfege | След. |
This is a very generic exercise. In its most basic form, the program will play some sound, and you have to select among several buttons that in some way represents the music.
Here is a minimal lesson file:
header { module = idbyname version = "3.1.4" title = "Menuitem title" } question { name = "Major" music = chord("c' e' g'") } question { name = "Minor" music = chord("c' es' g'") }
Optional idbyname header variables
filldir = vertic
-
Tell the direction the buttons are filled. Default value is
horiz
.Modules:
idbyname
. fillnum
-
Tell how many buttons there are in each row or column. The default value is 1.
Modules:
idbyname
. labelformat
= progression
-
The default value is
normal
. Set toprogression
for lesson files where the name of the questions is a harmonic progression, written in a undocumented, but not difficult format. Check some existing lesson file to see how it works.Предупреждение
Using this variable is deprecated. Do not use it for new lesson files.
Modules:
idbyname
have_repeat_slowly_button
= yes
-
Set to
yes
if you want the exercise to have a "Repeat slowly" button.Modules:
idbyname
.
See also at_question_start and music_displayer_stafflines.
Required question variables
- name. Can be a string or a label created by the label functions.
- music
Optional question variables
vmusic
-
See vmusic.
cuemusic
-
Will be displayed in the music displayer when the user clicks New. Ignored if
at_question_start = play, show
orat_question_start = show
, because then the content ofmusic
orvmusic
is displayed when the user clicks New. (Added in Solfege 2.5.1)