RaiseEvent Statement
Fires an event declared at module level within a class, form, or document.
Syntax
RaiseEvent eventname [(argumentlist)]
The required eventname is the name of an event declared within the module and follows Basic variable naming conventions.
The RaiseEvent statement syntax has these parts:
| Part | Description |
|---|---|
| eventname | Required. Name of the event to fire. |
| argumentlist | Optional. Comma-delimited list of variables, arrays, or expressions The argumentlist must be enclosed by parentheses. If there are no arguments, the parentheses must be omitted. |
Remarks
If the event has not been declared within the module in which it is raised, an error occurs. The following fragment illustrates an event declaration and a procedure in which the event is raised.
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If the event has no arguments, including empty parentheses, in the RaiseEvent, invocation of the event causes an error. You can't use RaiseEvent to fire events that are not explicitly declared in the module. For example, if a form has a Click event, you can't fire its Click event using RaiseEvent. If you declare a Click event in the form module, it shadows the form's own Click event. You can still invoke the form's Click event using normal syntax for calling the event, but not using the RaiseEvent statement.
Event firing is done in the order that the connections are established. Since events can have ByRef parameters, a process that connects late may receive parameters that have been changed by an earlier event handler.
Example
The following example uses events to count off seconds during a demonstration of the fastest 100 meter race. The code illustrates all of the event-related methods, properties, and statements, including the RaiseEvent statement.
The class that raises an event is the event source, and the classes that implement the event are the sinks. An event source can have multiple sinks for the events it generates. When the class raises the event, that event is fired on every class that has elected to sink events for that instance of the object.
The example also uses a form (
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The code for
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The remaining code is in a class module named TimerState. Included among the commands in this module are the Raise Event statements.
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