local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_POISONAREA) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0) local arr = { {1, 1, 1, 1, 1, 1 ,1}, {1, 1, 1, 1, 1, 1 ,1}, {1, 1, 1, 1, 1, 1 ,1}, {0, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 3, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) local condition = createConditionObject(CONDITION_POISON) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 3000, -0) addDamageCondition(condition, 1, 3000, -17) addDamageCondition(condition, 1, 3000, -16) addDamageCondition(condition, 1, 3000, -15) addDamageCondition(condition, 1, 3000, -14) addDamageCondition(condition, 2, 3000, -13) addDamageCondition(condition, 2, 3000, -12) addDamageCondition(condition, 2, 3000, -11) addDamageCondition(condition, 2, 3000, -10) addDamageCondition(condition, 3, 3000, -9) addDamageCondition(condition, 3, 3000, -8) addDamageCondition(condition, 3, 3000, -7) addDamageCondition(condition, 4, 3000, -6) addDamageCondition(condition, 4, 3000, -5) addDamageCondition(condition, 5, 3000, -4) addDamageCondition(condition, 5, 3000, -3) addDamageCondition(condition, 6, 3000, -2) addDamageCondition(condition, 10, 3000, -1) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end