local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED) local arr = { {1, 1, 1}, {0, 1, 0}, {0, 3, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) local condition = createConditionObject(CONDITION_DRUNK) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end