--[[-- Copy required content from this file to `user.lua` Configuration files are loaded in the following order 1. \config.lua 2. cfg\user.lua 3. ~\.zbstudio\user.lua 4. -cfg commandline strings --]]-- -- an example of how loaded configuration can be modified from this file local G = ... -- this now points to the global environment in the script local luaspec = G.ide.specs['lua'] luaspec.exts[#luaspec.exts+1] = "luaz" luaspec.keywords[1] = luaspec.keywords[1] .. ' foo' -- to modify a key mapping; see the full list of IDs in src/editor/keymap.lua local G = ... keymap[G.ID_STARTDEBUG] = "Ctrl-Shift-D" -- to change font size to 12 editor.fontsize = 12 -- this is mapped to ide.config.editor.fontsize editor.fontname = "Courier New" filehistorylength = 20 -- this is mapped to ide.config.filehistorylength -- to specify full path to love2d *executable*; this is only needed -- if the game folder and the executable are NOT in the same folder. path.love2d = 'd:/lua/love/love' -- to specify full path to moai *executable* if it's not in one of PATH folders path.moai = 'd:/lua/moai/moai' -- Moai config.lua file is searched in the following places: (1) MOAI_CONFIG, -- (2) project directory (if set) or folder with the current file, -- (3) folder with the moai executable. -- to specify full path to gideros *executable* if it's not in one of PATH folders path.gideros = 'd:/Program Files/Gideros/GiderosPlayer.exe' -- to specify full path to corona *executable* if it's not in one of PATH folders path.corona = 'd:/path/to/Corona SDK/Corona Simulator.exe' -- to specify full path to lua interpreter if you need to use your own version path.lua = 'd:/lua/lua' -- to specify full path to GSL-shell *executable* if it's not in one of PATH folders path.gslshell = [[D:\Lua\gsl-shell\gsl-shell.exe]] -- to provide output filter for those engines that support redirecting -- of "print" output to the IDE (like Corona SDK and Gideros) debugger.outputfilter = function(m) return #m < 124 and m or m:sub(1,120).."...\n" end -- to fix an issue with 0d0d0a line endings in MOAI examples, -- which may negatively affect breakpoints during debugging editor.iofilter = "0d0d0aFix" -- to have 4 spaces when TAB is used in the editor editor.tabwidth = 4 -- to have TABs stored in the file (to allow mixing tabs and spaces) editor.usetabs = true -- to disable wrapping of long lines in the editor editor.usewrap = false -- to turn dynamic words on and to start suggestions after 4 characters acandtip.nodynwords = false acandtip.startat = 4 -- to automatically open files requested during debugging editor.autoactivate = true -- to specify a list of MOAI entrypoints moai = { entrypoints = { "main.lua", "source/main.lua" } } -- to specify language to use in the IDE (requires a file in cfg/i18n folder) language = "ru" -- to change background color (or other colors in the IDE); -- see cfg/tomorrow.lua for example/details on what other colors to change styles.text = {bg = {240,240,220}} -- to change the default color scheme; check tomorrow.lua for the list -- of supported schemes or use cfg/scheme-picker.lua to pick a scheme. local G = ... styles = G.loadfile('cfg/tomorrow.lua')('Tomorrow') -- also apply the same scheme to Output and Console windows stylesoutshell = styles -- to change markers used in console and output windows styles.marker = styles.marker or {} styles.marker.message = {ch = wxstc.wxSTC_MARK_ARROWS, {0, 0, 0}, {240, 240, 240}} styles.marker.output = {ch = wxstc.wxSTC_MARK_BACKGROUND, {0, 0, 0}, {240, 240, 240}} styles.marker.prompt = {ch = wxstc.wxSTC_MARK_CHARACTER+('>'):byte(), {0, 0, 0}, {240, 240, 240}} stylesoutshell = styles -- to disable indicators (underlining) on function calls editor.showfncall = false -- to change the color of the indicator used for function calls styles.fncall.fg = {240,0,0} -- to change the type of the indicator used for function calls styles.fncall.st = wxstc.wxSTC_INDIC_PLAIN --[[ other possible values are: wxSTC_INDIC_PLAIN Single-line underline wxSTC_INDIC_SQUIGGLE Squiggly underline wxSTC_INDIC_TT Line of small T-shapes wxSTC_INDIC_DIAGONAL Diagonal hatching wxSTC_INDIC_STRIKE Strike-out wxSTC_INDIC_BOX Box wxSTC_INDIC_ROUNDBOX Rounded Box (not suppored in the current version?) --]] -- to enable additional spec files (like spec/cpp.lua) load.specs(function(file) return file:find('spec[/\\]cpp%.lua$') end)