--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local finish = permanent"action_use_screen_finish"( function(humanoid) local screen = humanoid.user_of humanoid.user_of = nil screen:setUser(nil) local offset = screen.object_type.orientations[screen.direction].use_position humanoid:setTile(screen.tile_x + offset[1], screen.tile_y + offset[2]) local after_use = humanoid.action_queue[1].after_use if after_use then after_use() end humanoid:finishAction() end) local patient_clothes_state = permanent"action_use_screen_patient_clothes_state"( function(humanoid) humanoid.user_of:setAnimation(1204) humanoid.user_of:setLayer(1, humanoid.layers[1]) return finish(humanoid) end) local normal_state = permanent"action_use_screen_normal_state"( function(humanoid) humanoid.user_of:setAnimation(1022) humanoid.user_of:setLayer(1, 0) return finish(humanoid) end) local surgical_state = permanent"action_use_screen_surgical_state"( function(humanoid) local screen = humanoid.user_of if screen.num_green_outfits > 0 then if screen.num_white_outfits > 0 then screen:setAnimation(2776) else screen:setAnimation(2772) end else screen:setAnimation(2774) end return finish(humanoid) end) local function action_use_screen_start(action, humanoid) local screen = action.object local class = humanoid.humanoid_class local anim, when_done local is_surgical = not not screen.num_green_outfits if class == "Elvis Patient" then anim, when_done = 946, finish humanoid:setType "Standard Male Patient" humanoid:setLayer(0, 2) humanoid:setLayer(1, math.random(0, 3) * 2) humanoid:setLayer(2, 2) elseif class == "Stripped Male Patient" then humanoid:setType "Standard Male Patient" anim, when_done = 1052, normal_state elseif class == "Stripped Female Patient" then humanoid:setType "Standard Female Patient" anim, when_done = 2844, normal_state elseif class == "Gowned Male Patient" then humanoid:setType "Standard Male Patient" anim, when_done = 4768, finish elseif class == "Gowned Female Patient" then humanoid:setType "Standard Female Patient" anim, when_done = 4770, finish elseif class == "Standard Male Patient" then if is_surgical then humanoid:setType "Gowned Male Patient" anim, when_done = 4760, finish else humanoid:setType "Stripped Male Patient" anim, when_done = 1048, patient_clothes_state end elseif class == "Standard Female Patient" then if is_surgical then humanoid:setType "Gowned Female Patient" anim, when_done = 4762, finish else humanoid:setType "Stripped Female Patient" anim, when_done = 2848, patient_clothes_state end elseif class == "Doctor" then humanoid:setType "Surgeon" when_done = surgical_state if screen.num_white_outfits > 0 then if screen.num_green_outfits > 1 then anim = 2780 else anim = 2784 end else anim = 2782 end screen.num_green_outfits = screen.num_green_outfits - 1 screen.num_white_outfits = screen.num_white_outfits + 1 elseif class == "Surgeon" then humanoid:setType "Doctor" when_done = surgical_state if screen.num_green_outfits > 0 then if screen.num_white_outfits > 1 then anim = 2796 else anim = 2790 end else anim = 2792 end screen.num_green_outfits = screen.num_green_outfits + 1 screen.num_white_outfits = screen.num_white_outfits - 1 else error(class .. " trying to use screen") end humanoid:setAnimation(anim) local mood_info = humanoid.mood_info humanoid.mood_info = nil -- Do not move mood_info humanoid:setTile(screen:getRenderAttachTile()) local offset = screen.object_type.orientations[screen.direction].animation_offset humanoid:setPosition(offset[1], offset[2]) humanoid.mood_info = mood_info humanoid:setSpeed(0, 0) humanoid:setTimer(humanoid.world:getAnimLength(anim), when_done) screen:setUser(humanoid) humanoid.user_of = screen action.must_happen = true if action.todo_interrupt == "high" then humanoid:setTimer(nil) when_done(humanoid) end end return action_use_screen_start