--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local room = {} room.id = "toilets" room.class = "ToiletRoom" room.name = _S.rooms_short.toilets room.tooltip = _S.tooltip.rooms.toilets room.build_cost = 1500 room.objects_additional = { "extinguisher", "radiator", "plant", "bin", "loo", "sink" } room.objects_needed = { loo = 1, sink = 1 } room.build_preview_animation = 5098 room.categories = { facilities = 3, } room.minimum_size = 4 room.wall_type = "green" room.floor_tile = 21 class "ToiletRoom" (Room) function ToiletRoom:ToiletRoom(...) self:Room(...) self.door.queue:setBenchThreshold(3) end function ToiletRoom:roomFinished() local fx, fy = self:getEntranceXY(true) local objects = self.world:findAllObjectsNear(fx, fy) local number = 0 for object, value in pairs(objects) do if object.object_type.id == "loo" then number = number + 1 end end self.maximum_patients = number Room.roomFinished(self) end function ToiletRoom:dealtWithPatient(patient) -- Continue to the previous room patient:setNextAction(self:createLeaveAction()) if patient.next_room_to_visit then patient:queueAction{name = "seek_room", room_type = patient.next_room_to_visit.room_info.id} else patient:queueAction{name = "seek_reception"} end end function ToiletRoom:onHumanoidEnter(humanoid) if class.is(humanoid, Patient) then local loo, lx, ly = self.world:findFreeObjectNearToUse(humanoid, "loo") if loo and lx and ly then humanoid:walkTo(lx, ly) loo.reserved_for = humanoid local use_time = math.random(0, 2) -- One class only have a 1 tick long usage animation if humanoid.humanoid_class == "Transparent Female Patient" then use_time = math.random(15, 40) end humanoid:queueAction{ name = "use_object", object = loo, loop_callback = --[[persistable:toilets_loop_callback]] function() use_time = use_time - 1 if use_time <= 0 then humanoid:setMood("poo", "deactivate") humanoid:changeAttribute("toilet_need", -(0.85 + math.random()*0.15)) humanoid.going_to_toilet = nil -- There are only animations for standard patients to use the sinks. if humanoid.humanoid_class == "Standard Female Patient" or humanoid.humanoid_class == "Standard Male Patient" then local --[[persistable:toilets_find_sink]] function after_use() local sink, sx, sy = self.world:findFreeObjectNearToUse(humanoid, "sink") if sink then humanoid:walkTo(sx, sy) humanoid:queueAction{ name = "use_object", object = sink, prolonged_usage = false, after_use = --[[persistable:toilets_after_use_sink]] function() self:dealtWithPatient(humanoid) end, } sink.reserved_for = humanoid -- Make sure that the mood waiting is no longer active. humanoid:setMood("patient_wait", "deactivate") else -- Wait for a while before trying again. humanoid:setNextAction{ name = "idle", count = 5, after_use = after_use, direction = loo.direction == "north" and "south" or "east", } -- For now, activate the wait icon to show the player that the patient hasn't -- got stuck. TODO: Make a custom mood? Let many people use the sinks? humanoid:setMood("patient_wait", "activate") end end after_use() else self:dealtWithPatient(humanoid) end end end } else -- If no loo is found, go out again and start over. TODO: This should never happen - -- when does it? humanoid:setNextAction(self:createLeaveAction()) humanoid:queueAction(self:createEnterAction()) print("Warning: A patient was called into the toilets even though there are no free loos.") end end return Room.onHumanoidEnter(self, humanoid) end return room