function initMenu() DestroyActor("Car1") DestroyActor("Circuit") DestroyActor("Menu"); log("ResetRace()") ResetRace() g_bRetry = true execute("menu/garageRace.lua") end ClearActorAnims("Menu") SetActorAnim("Menu", { anim = "menu/options_dialog_op3.anm", loop = false, }) CreateActor("ActorGeom", { name = "Fade2", model = "menu/fade_to_black.mesh", layer = LF_PANELS+4, camera = "default" }) SetActorAnim("Fade2", { anim = "menu/fade_black_from_0_to_1_15f.anm", loop = false, }) EnqueueExecuteScript("Fade2", "DestroyActor('Fade2');FinishRaceGameState()")