--log("TrialNext") -- Creación del menú principal function initMenu() DestroyActor("Circuit") DestroyActor("Car1") DestroyActor("Menu") -- DestroyActor("FadeRace") ResetRace() ChangeCamera("default") if(not ExistsActor("Fade")) then CreateActor("ActorGeom", { name = "Fade", model = "menu/fade_to_black.mesh", layer = LF_PANELS+4 }) DeactivateActor("Fade") end execute("menu/timeTrialBegin.lua") --timeTrialBegin() end if(not IsRaceGameStatePaused()) then ClearActorAnims("Menu") SetActorAnim("Menu", { anim = "menu/timetrial_results_next.anm", loop = false, }) RaceNext() end