local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 45) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0) local arr = { {0, 0, 0 ,0 ,0}, {1, 1, 1 ,1 ,1}, {0, 1, 1 ,1 ,0}, {0, 1, 1 ,1 ,0}, {0, 0, 3 ,0 ,0}, } local arrDiag = { {1, 1, 1, 0, 0}, {1, 1, 0, 0, 0}, {1, 0, 1, 0, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 0, 3}, } local area = createCombatArea(arr, arrDiag) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end