local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end