--[[ Copyright (c) 2010 Miika-Petteri Matikainen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local math_floor = math.floor --! Dialog for staff member requesting a salaray raise. class "UIStaffRise" (Window) function UIStaffRise:UIStaffRise(ui, staff, rise_amount) self:Window() local app = ui.app local profile = staff.profile self.esc_closes = false -- Do not allow closing the dialog with esc self.staff = staff self.ui = ui self.rise_amount = rise_amount local final_wage = self.staff.profile.wage + rise_amount self.text = _S.pay_rise.regular.__random:format(rise_amount, final_wage) -- Random complaint text self.width = 366 self.height = 275 -- Center the dialog self:setDefaultPosition(0.5, 0.5) self.panel_sprites = app.gfx:loadSpriteTable("QData", "Req12V", true) self.white_font = app.gfx:loadFont("QData", "Font01V") self.face_parts = app.gfx:loadRaw("Face01V", 65, 1350, nil, "Data", "MPalette.dat") -- Left hand side self:addPanel(280, 0, 0) self:addPanel(281, 0, 54) self:addPanel(281, 0, 64) self:addPanel(281, 0, 64) self:addPanel(281, 0, 74) self:addPanel(281, 0, 84) self:addPanel(281, 0, 94) self:addPanel(281, 0, 104) self:addPanel(282, 0, 114) self:addPanel(283, 0, 171) self:addPanel(284, 0, 214) self:addColourPanel(96, 44, 72, 81, 211, 255, 255) -- Portrait background -- Right hand side self:addPanel(285, 180, 0) self:addPanel(286, 180, 20) self:addPanel(286, 180, 48) self:addPanel(286, 180, 76) self:addPanel(286, 180, 104) self:addPanel(286, 180, 132) self:addPanel(286, 180, 160) self:addPanel(287, 180, 188) self:addPanel(288, 180, 233):makeButton(0, 0, 90, 45, 289, self.increaseSalary):setTooltip(_S.tooltip.pay_rise_window.accept):setSound"cashreg.wav" self:addPanel(290, 270, 233):makeButton(0, 0, 90, 45, 291, self.fireStaff):setTooltip(_S.tooltip.pay_rise_window.decline) self:makeTooltip(_S.tooltip.staff_window.name, 14, 15, 169, 38) self:makeTooltip(_S.tooltip.staff_window.face, 96, 44, 168, 125) self:makeTooltip(_S.tooltip.staff_window.salary, 14, 171, 168, 193) self:makeTooltip(_S.tooltip.staff_window.ability, 12, 213, 89, 243) if profile.humanoid_class == "Doctor" then self:makeTooltip(_S.tooltip.staff_window.doctor_seniority, 89, 197, 168, 243) self:makeTooltip(_S.tooltip.staff_window.skills, 14, 132, 47, 166) -- NB: should be sufficient here to check only once, not make a dynamic tooltip if profile.is_surgeon >= 1.0 then self:makeTooltip(_S.tooltip.staff_window.surgeon, 72, 133, 87, 164) end if profile.is_psychiatrist >= 1.0 then self:makeTooltip(_S.tooltip.staff_window.psychiatrist, 87, 133, 116, 164) end if profile.is_researcher >= 1.0 then self:makeTooltip(_S.tooltip.staff_window.researcher, 116, 133, 146, 164) end else -- Hide doctor specific information self:addColourPanel(10, 130, 160, 40, 60, 174, 203) self:addColourPanel(89, 198, 81, 45, 60, 174, 203) end end function UIStaffRise:getStaffPosition(dx, dy) local staff = self.staff local x, y = self.ui.app.map:WorldToScreen(staff.tile_x, staff.tile_y) local px, py = staff.th:getMarker() return x + px - (dx or 0), y + py - (dy or 0) end function UIStaffRise:draw(canvas, x, y) Window.draw(self, canvas, x, y) local profile = self.staff.profile x, y = self.x + x, self.y + y local px, py = self:getStaffPosition(37, 61) local font = self.white_font profile:drawFace(canvas, x + 99, y + 47, self.face_parts) -- Portrait self.ui.app.map:draw(canvas, px, py, 71, 81, x + 16, y + 44) -- Viewport font:draw(canvas, profile.name, x + 20, y + 20) -- Name font:draw(canvas, "$" .. profile.wage, x + 60, y + 178) -- Wage -- Ability -- Note: The bar looks like "attention to detail", but actually ability level -- is displayed here. This was the same in TH, and makes more sense. -- However at some point we should fix the graphics to look like an ability bar. local ability_bar_width = math.floor(profile.skill * 40 + 0.5) if ability_bar_width ~= 0 then for dx = 0, ability_bar_width - 1 do self.panel_sprites:draw(canvas, 295, x + 42 + dx, y + 230) end end if self.staff.profile.humanoid_class == "Doctor" then self:drawDoctorAttributes(canvas) end -- Complaint text font:drawWrapped(canvas, self.text, x + 200, y + 20, 140) end function UIStaffRise:drawDoctorAttributes(canvas) local profile = self.staff.profile local x, y = self.x, self.y -- Junior / Doctor / Consultant marker local marker_x = x + 98 if profile.is_junior then elseif profile.is_consultant then marker_x = marker_x + 52 else marker_x = marker_x + 22 end self.panel_sprites:draw(canvas, 296, marker_x, y + 230) -- Ability markers if profile.is_surgeon >= 1.0 then self.panel_sprites:draw(canvas, 292, x + 74, y + 133) end if profile.is_psychiatrist >= 1.0 then self.panel_sprites:draw(canvas, 293, x + 90, y + 139) end if profile.is_researcher >= 1.0 then self.panel_sprites:draw(canvas, 294, x + 120, y + 138) end end function UIStaffRise:fireStaff() self.staff.message_callback = nil self.staff:fire() local staff_window = self.ui:getWindow(UIStaff) if staff_window and staff_window.staff == self.staff then staff_window:close() end self:close() end function UIStaffRise:increaseSalary() self.staff.message_callback = nil self.staff:increaseWage(self.rise_amount) self.staff.quitting_in = nil self:close() end