--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local action_staff_reception_interrupt = permanent"action_staff_reception_interrupt"( function(action, humanoid, high_priority) local object = action.object object.receptionist = nil object:checkForNearbyStaff() humanoid.associated_desk = nil local dx, dy = object:getSecondaryUsageTile() if high_priority then humanoid:setTilePositionSpeed(dx, dy) humanoid:finishAction() else HumanoidRawWalk(humanoid, humanoid.tile_x, humanoid.tile_y, dx, dy, nil, function() humanoid:setTilePositionSpeed(dx, dy) humanoid:finishAction() end) end end) local action_staff_reception_idle_phase = permanent"action_staff_reception_idle_phase"( function(humanoid) local action = humanoid.action_queue[1] local direction = humanoid.last_move_direction local anims = humanoid.walk_anims local object = action.object if direction == "north" then humanoid:setAnimation(anims.idle_north, 0) elseif direction == "east" then humanoid:setAnimation(anims.idle_east, 0) elseif direction == "south" then humanoid:setAnimation(anims.idle_east, 1) elseif direction == "west" then humanoid:setAnimation(anims.idle_north, 1) end humanoid:setTilePositionSpeed(object.tile_x, object.tile_y) object.receptionist = humanoid object.reserved_for = nil object.th:makeVisible() if direction == "north" or direction == "west" then -- Place desk behind receptionist in render order (they are on the same tile) object.th:setTile(object.th:getTile()) end if action.on_interrupt then action.on_interrupt = action_staff_reception_interrupt else action_staff_reception_interrupt(action, humanoid) end end) local action_staff_reception_interrupt_early = permanent"action_staff_reception_interrupt_early"( function(action, humanoid, high_priority) if high_priority then action.object.reserved_for = nil humanoid.associated_desk:checkForNearbyStaff() humanoid.associated_desk = nil humanoid:setTimer(nil) humanoid:setTilePositionSpeed(action.object:getSecondaryUsageTile()) humanoid:finishAction() end end) local function action_staff_reception_start(action, humanoid) if action.todo_interrupt then humanoid.associated_desk.reserved_for = nil humanoid.associated_desk:checkForNearbyStaff() humanoid.associated_desk = nil humanoid:finishAction(action) return end local object = action.object HumanoidRawWalk(humanoid, humanoid.tile_x, humanoid.tile_y, object.tile_x, object.tile_y, nil, action_staff_reception_idle_phase) action.must_happen = true action.on_interrupt = action_staff_reception_interrupt_early end return action_staff_reception_start