local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local condition = createConditionObject(CONDITION_FIRE) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 10, 2000, -10) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end