local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -8, 0, -18) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end