local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) local condition = createConditionObject(CONDITION_POISON) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 10, 3000, -1) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end