local exe local function exePath() local mainpath = ide.editorFilename:gsub("[^/\\]+$","") local macExe = mainpath..'bin/lua.app/Contents/MacOS/lua' return ide.config.path.lua or (ide.osname == "Windows" and [[lua.exe]] -- Asuming it is in PATH or (ide.osname == "Unix" and [[lua]]) -- using installed lua or (wx.wxFileExists(macExe) and macExe or mainpath..[[bin/lua]])) end return { name = "Lua", description = "Lua interpreter with debugger", api = {"wxwidgets","baselib"}, frun = function(self,wfilename,rundebug) exe = exe or exePath() local filepath = wfilename:GetFullPath() local script if rundebug then DebuggerAttachDefault() script = rundebug else -- if running on Windows and can't open the file, this may mean that -- the file path includes unicode characters that need special handling local fh = io.open(filepath, "r") if fh then fh:close() end if ide.osname == 'Windows' and pcall(require, "winapi") and wfilename:FileExists() and not fh then winapi.set_encoding(winapi.CP_UTF8) filepath = winapi.short_path(filepath) end script = ('dofile [[%s]]'):format(filepath) end local code = ([[xpcall(function() io.stdout:setvbuf('no'); %s end,function(err) print(debug.traceback(err)) end)]]):format(script) local cmd = '"'..exe..'" -e "'..code..'"' -- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback) return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil, function() ide.debugger.pid = nil end) end, fprojdir = function(self,wfilename) return wfilename:GetPath(wx.wxPATH_GET_VOLUME) end, fworkdir = function (self,wfilename) return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME) end, hasdebugger = true, fattachdebug = function(self) DebuggerAttachDefault() end, scratchextloop = false, unhideanywindow = true, }