-- Copyright 2011-12 Paul Kulchenko, ZeroBrane LLC local gslshell local win = ide.osname == "Windows" return { name = "GSL-shell", description = "GSL-shell interpreter", api = {"baselib"}, frun = function(self,wfilename,rundebug) gslshell = gslshell or ide.config.path.gslshell -- check if the path is configured if not gslshell then local sep = win and ';' or ':' local default = win and ([[C:\Program Files\gsl-shell]]..sep..[[D:\Program Files\gsl-shell]]..sep.. [[C:\Program Files (x86)\gsl-shell]]..sep..[[D:\Program Files (x86)\gsl-shell]]..sep) or '' local path = default ..(os.getenv('PATH') or '')..sep ..(GetPathWithSep(self:fworkdir(wfilename)))..sep ..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '') local paths = {} for p in path:gmatch("[^"..sep.."]+") do gslshell = gslshell or GetFullPathIfExists(p, win and 'gsl-shell.exe' or 'gsl-shell') table.insert(paths, p) end if not gslshell then DisplayOutput("Can't find gsl-shell executable in any of the following folders: " ..table.concat(paths, ", ").."\n") return end end do -- add path to GSL-shell modules and templates/?.lua.in local gslpath = GetPathWithSep(gslshell) local luapath = gslpath.."gsl-shell/?.lua;"..gslpath.."gsl-shell/templates/?.lua.in" local luacpath = gslpath.."gsl-shell/?.dll" -- add GSL-shell modules to the end of LUA_PATH local _, path = wx.wxGetEnv("LUA_PATH") if path and not path:find(gslpath, 1, true) then wx.wxSetEnv("LUA_PATH", path..";"..luapath) end -- add GSL-shell modules to the beginning of LUA_CPATH to make luajit -- friendly luasocket to load before it loads luasocket shipped with ZBS local _, cpath = wx.wxGetEnv("LUA_CPATH") if cpath and not cpath:find(gslpath, 1, true) then wx.wxSetEnv("LUA_CPATH", luacpath..";"..cpath) end end if rundebug then DebuggerAttachDefault() end local cmd = ('"%s" "%s"'):format(gslshell, wfilename:GetFullPath()) -- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback) return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil, function() ide.debugger.pid = nil end) end, fprojdir = function(self,wfilename) return wfilename:GetPath(wx.wxPATH_GET_VOLUME) end, fworkdir = function(self,wfilename) return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME) end, hasdebugger = true, fattachdebug = function(self) DebuggerAttachDefault() end, skipcompile = true, unhideanywindow = true, }