local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) local condition = createConditionObject(CONDITION_POISON) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 3000, -20) addDamageCondition(condition, 2, 3000, -19) addDamageCondition(condition, 3, 3000, -17) addDamageCondition(condition, 4, 3000, -14) addDamageCondition(condition, 5, 3000, -10) addDamageCondition(condition, 4, 3000, -5) addDamageCondition(condition, 3, 3000, -4) addDamageCondition(condition, 5, 3000, -3) addDamageCondition(condition, 4, 3000, -2) addDamageCondition(condition, 10, 3000, -1) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end