--[[ Copyright (c) 2009 Manuel König Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local room = {} room.id = "scanner" room.level_config_id = 14 room.class = "ScannerRoom" room.name = _S.rooms_short.scanner room.tooltip = _S.tooltip.rooms.scanner room.build_cost = 12000 room.objects_additional = { "extinguisher", "radiator", "plant", "bin" } room.objects_needed = { scanner = 1, console = 1, screen = 1 } room.build_preview_animation = 920 room.categories = { diagnosis = 4, } room.minimum_size = 5 room.wall_type = "yellow" room.floor_tile = 19 room.required_staff = { Doctor = 1, } room.maximum_staff = room.required_staff room.call_sound = "reqd002.wav" -- Handyman is called to "diagnosis machine", all other diagnosis rooms have -- their own, more specific handyman call though --room.handyman_call_sound = "maint011.wav" class "ScannerRoom" (Room) function ScannerRoom:ScannerRoom(...) self:Room(...) end function ScannerRoom:commandEnteringStaff(staff) self.staff_member = staff staff:setNextAction{name = "meander"} return Room.commandEnteringStaff(self, staff) end function ScannerRoom:commandEnteringPatient(patient) local staff = self.staff_member local console, stf_x, stf_y = self.world:findObjectNear(staff, "console") local scanner, pat_x, pat_y = self.world:findObjectNear(patient, "scanner") local screen, sx, sy = self.world:findObjectNear(patient, "screen") local do_change = (patient.humanoid_class == "Standard Male Patient") or (patient.humanoid_class == "Standard Female Patient") local --[[persistable:scanner_shared_loop_callback]] function loop_callback() if staff.action_queue[1].scanner_ready and patient.action_queue[1].scanner_ready then staff:finishAction() patient:finishAction() end end staff:walkTo(stf_x, stf_y) staff:queueAction{ name = "idle", direction = console.direction == "north" and "west" or "north", loop_callback = loop_callback, scanner_ready = true, } staff:queueAction{ name = "use_object", object = console, } if do_change then patient:walkTo(sx, sy) patient:queueAction{ name = "use_screen", object = screen, } patient:queueAction{ name = "walk", x = pat_x, y = pat_y, } else patient:walkTo(pat_x, pat_y) end patient:queueAction{ name = "idle", direction = scanner.direction == "north" and "east" or "south", loop_callback = loop_callback, scanner_ready = true, } local length = math.random(10, 20) * (2 - staff.profile.skill) patient:queueAction{ name = "use_object", object = scanner, loop_callback = --[[persistable:scanner_loop_callback]] function(action) if length <= 0 then action.prolonged_usage = false end length = length - 1 end, after_use = --[[persistable:scanner_after_use]] function() if not self.staff_member or patient.going_home then -- If we aborted somehow, don't do anything here. -- The patient already has orders to change back if necessary and leave. return end self.staff_member:setNextAction{name = "meander"} self:dealtWithPatient(patient) end, } return Room.commandEnteringPatient(self, patient) end function ScannerRoom:onHumanoidLeave(humanoid) if self.staff_member == humanoid then self.staff_member = nil end Room.onHumanoidLeave(self, humanoid) end function ScannerRoom:makePatientLeave(patient) local screen, sx, sy = self.world:findObjectNear(patient, "screen") if (patient.humanoid_class == "Stripped Male Patient" or patient.humanoid_class == "Stripped Female Patient") and not patient.action_queue[1].is_leaving then patient:setNextAction{ name = "walk", x = sx, y = sy, must_happen = true, no_truncate = true, is_leaving = true, } patient:queueAction{ name = "use_screen", object = screen, must_happen = true, is_leaving = true, } local leave = self:createLeaveAction() leave.must_happen = true patient:queueAction(leave) else local leave = self:createLeaveAction() leave.must_happen = true patient:setNextAction(leave) end end function ScannerRoom:dealtWithPatient(patient) local screen, sx, sy = self.world:findObjectNear(patient, "screen") if patient.humanoid_class == "Stripped Male Patient" or patient.humanoid_class == "Stripped Female Patient" then patient:setNextAction{ name = "walk", x = sx, y = sy, must_happen = true, no_truncate = true, is_leaving = true, } patient:queueAction{ name = "use_screen", object = screen, must_happen = true, is_leaving = true, after_use = --[[persistable:scanner_exit]] function() Room.dealtWithPatient(self, patient) end, } patient:queueAction(self:createLeaveAction()) else Room.dealtWithPatient(self, patient) end end return room