--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local room = {} room.id = "psych" room.class = "PsychRoom" room.name = _S.rooms_short.psychiatric room.tooltip = _S.tooltip.rooms.psychiatry room.build_cost = 2500 room.objects_additional = { "extinguisher", "radiator", "plant", "bin", "bookcase", "skeleton" } room.objects_needed = { screen = 1, couch = 1, comfortable_chair = 1 } room.build_preview_animation = 924 room.categories = { treatment = 1, diagnosis = 8, } room.minimum_size = 5 room.wall_type = "white" room.floor_tile = 18 room.required_staff = { Psychiatrist = 1, } room.maximum_staff = room.required_staff room.call_sound = "reqd003.wav" class "PsychRoom" (Room) function PsychRoom:PsychRoom(...) self:Room(...) end function PsychRoom:commandEnteringStaff(staff) self.staff_member = staff local obj, ox, oy = self.world:findFreeObjectNearToUse(staff, "bookcase", nil, "near") if not obj then staff:setNextAction{name = "meander"} else staff:walkTo(ox, oy) staff:queueAction{name = "use_object", object = obj} local num_meanders = math.random(2, 8) staff:queueAction{ name = "meander", loop_callback = --[[persistable:psych_meander_loop_callback]] function(action) num_meanders = num_meanders - 1 if num_meanders == 0 then self:commandEnteringStaff(staff) end end } end return Room.commandEnteringStaff(self, staff) end function PsychRoom:commandEnteringPatient(patient) local staff = self.staff_member local obj, ox, oy = self.world:findObjectNear(patient, "couch") patient:walkTo(ox, oy) patient:queueAction{name = "use_object", object = obj} local duration = math.random(16, 72) local bookcase, bx, by local --[[persistable:psych_loop_callback]] function loop_callback() if bookcase == nil then bookcase, bx, by = self.world:findObjectNear(staff, "bookcase") end if patient and patient.user_of then duration = duration - 1 end if duration <= 0 then if patient.diagnosed and patient.humanoid_class == "Elvis Patient" then -- Diagnosed patients (Elvis) need to change clothes obj, ox, oy = self.world:findObjectNear(patient, "screen") patient:walkTo(ox, oy) patient:queueAction{ name = "use_screen", object = obj, after_use = --[[persistable:psych_screen_after_use]] function() self:dealtWithPatient(patient) end, } else self:dealtWithPatient(patient) end self:commandEnteringStaff(staff) return end if bookcase and (duration % 10) == 0 and math.random(1, 2) == 1 then staff:walkTo(bx, by) staff:queueAction{name = "use_object", object = bookcase} staff:queueAction{name = "walk", x = ox, y = oy} staff:queueAction{ name = "use_object", object = obj, loop_callback = loop_callback, } duration = math.max(8, duration - 72) end end obj, ox, oy = self.world:findObjectNear(staff, "comfortable_chair") staff:walkTo(ox, oy) staff:queueAction{ name = "use_object", object = obj, loop_callback = loop_callback, } return Room.commandEnteringPatient(self, patient) end return room