#!/usr/bin/env lua -------------------------------------------------------------------------------- -- @script Lua Script Pre-Compiler -- @version 1.1 -- @author Renato Maia -- local assert = assert local error = error local ipairs = ipairs local loadfile = loadfile local pairs = pairs local select = select local io = require "io" local os = require "os" local package = require "package" local string = require "string" local table = require "table" module("precompiler", require "loop.compiler.Arguments") local FILE_SEP = "/" local FUNC_SEP = "_" local PATH_SEP = ";" local PATH_MARK = "?" help = false bytecodes = false names = false luapath = package.path output = "precompiled" prefix = "LUAOPEN_API" directory = "" _optpat = "^%-(%-?%w+)(=?)(.-)$" _alias = { ["-help"] = "help" } for name in pairs(_M) do _alias[name:sub(1, 1)] = name end local start, errmsg = _M(...) if not start or help then if errmsg then io.stderr:write("ERROR: ", errmsg, "\n") end io.stderr:write([[ Lua Script Pre-Compiler 1.1 Copyright (C) 2006-2008 Tecgraf, PUC-Rio Usage: ]],_NAME,[[.lua [options] [inputs] [inputs] is a sequence of names that may be file paths or package names, use the options described below to indicate how they should be interpreted. If no [inputs] is provided then such names are read from the standard input. Options: -b, -bytecodes Flag that indicates the provided [inputs] are files containing bytecodes (e.g. instead of source code), like the output of the 'luac' compiler. When this flag is used no compilation is performed by this script. -d, -directory Directory where the output files should be generated. Its default is the current directory. -l, -luapath Sequence os path templates used to infer package names from file paths and vice versa. These templates follows the same format of the 'package.path' field of Lua. Its default is the value of 'package.path' that currently is set to: "]],luapath,[[" -n, -names Flag that indicates provided input names are actually package names and the real file path should be inferred from the path defined by -luapath option. This flag can be used in conjunction with the -bytecodes flag to indicate that inferred file paths contains bytecodes instead of source code. -o, -output Name used to form the name of the files generated. Two files are generated: a source code file with the sufix '.c' with the pre-compiled scripts and a header file with the sufix '.h' with function signatures. Its default is ']],output,[['. -p, -prefix Prefix added to the signature of the functions generated. Its default is ']],prefix,[['. ]]) os.exit(1) end -------------------------------------------------------------------------------- local function escapepattern(pattern) return pattern:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1") end local filesep = escapepattern(FILE_SEP) local pathsep = escapepattern(PATH_SEP) local pathmark = escapepattern(PATH_MARK) local function adjustpath(path) if path ~= "" and not path:find(filesep.."$") then return path..FILE_SEP end return path end local filepath = adjustpath(directory)..output -------------------------------------------------------------------------------- local function readinput(file, name) if bytecodes then file = assert(io.open(file)) file = file:read("*a"), file:close() else file = string.dump(assert(loadfile(file))) end return file end local template = "[^"..pathsep.."]+" local function getbytecodes(name) if names then local file = name:gsub("%.", FILE_SEP) local err = {} for path in luapath:gmatch(template) do path = path:gsub(pathmark, file) local file = io.open(path) if file then file:close() return readinput(path) end table.insert(err, string.format("\tno file '%s'", path)) end err = table.concat(err, "\n") error(string.format("module '%s' not found:\n%s", name, err)) end return readinput(name) end local function allequals(...) local name = ... for i = 2, select("#", ...) do if name ~= select(i, ...) then return nil end end return name end local function funcname(name) if not names then local result for path in luapath:gmatch(template) do path = path:gsub(pathmark, "\0") path = escapepattern(path) path = path:gsub("%z", "(.-)") path = string.format("^%s$", path) result = allequals(name:match(path)) or result end if not result then return nil, "unable to figure package name for file '"..name.."'" end return result:gsub(filesep, FUNC_SEP) end return name:gsub("%.", FUNC_SEP) end -------------------------------------------------------------------------------- local inputs = { select(start, ...) } if #inputs == 0 then for name in io.stdin:lines() do inputs[#inputs+1] = name end end local outc = assert(io.open(filepath..".c", "w")) local outh = assert(io.open(filepath..".h", "w")) local guard = output:upper():gsub("[^%w]", "_") outh:write([[ #ifndef __]],guard,[[__ #define __]],guard,[[__ #include #ifndef ]],prefix,[[ #define ]],prefix,[[ #endif ]]) outc:write([[ #include #include #include "]],output,[[.h" ]]) for i, input in ipairs(inputs) do local bytecodes = getbytecodes(input) outc:write("static const unsigned char B",i,"[]={\n") for j = 1, #bytecodes do outc:write(string.format("%3u,", bytecodes:byte(j))) if j % 20 == 0 then outc:write("\n") end end outc:write("\n};\n\n") end for i, input in ipairs(inputs) do local func = assert(funcname(input)) outh:write(prefix," int luaopen_",func,"(lua_State *L);\n") outc:write( prefix,[[ int luaopen_]],func,[[(lua_State *L) { int arg = lua_gettop(L); luaL_loadbuffer(L,(const char*)B]],i,[[,sizeof(B]],i,[[),"]],input,[["); lua_insert(L,1); lua_call(L,arg,1); return 1; } ]]) end outh:write([[ #endif /* __]],guard,[[__ */ ]]) outh:close() outc:close()