local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) local condition = createConditionObject(CONDITION_OUTFIT) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) addOutfitCondition(condition, 0, 230, 0, 0, 0, 0) addOutfitCondition(condition, 0, 231, 0, 0, 0, 0) addOutfitCondition(condition, 0, 232, 0, 0, 0, 0) addOutfitCondition(condition, 0, 233, 0, 0, 0, 0) addOutfitCondition(condition, 0, 234, 0, 0, 0, 0) addOutfitCondition(condition, 0, 235, 0, 0, 0, 0) addOutfitCondition(condition, 0, 236, 0, 0, 0, 0) addOutfitCondition(condition, 0, 237, 0, 0, 0, 0) addOutfitCondition(condition, 0, 238, 0, 0, 0, 0) addOutfitCondition(condition, 0, 239, 0, 0, 0, 0) addOutfitCondition(condition, 0, 240, 0, 0, 0, 0) addOutfitCondition(condition, 0, 241, 0, 0, 0, 0) addOutfitCondition(condition, 0, 242, 0, 0, 0, 0) addOutfitCondition(condition, 0, 243, 0, 0, 0, 0) addOutfitCondition(condition, 0, 244, 0, 0, 0, 0) addOutfitCondition(condition, 0, 245, 0, 0, 0, 0) addOutfitCondition(condition, 0, 246, 0, 0, 0, 0) addOutfitCondition(condition, 0, 247, 0, 0, 0, 0) setCombatCondition(combat, condition) local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } ) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end