local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) local arr = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end