local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBATPOISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYPOISON) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON) local condition = createConditionObject(CONDITION_POISON) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 5, 3000, -3) addDamageCondition(condition, 5, 5000, -1) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end