log("!!!!!!!!!!!!!!!!!!!!!!!!!!!partialResultsQuit") Sound.PlaySound(g_ActionButtonSound) ActivateActor("Fade") if(not ExistsActor("Fade")) then CreateActor("ActorGeom",{ name = "Fade", model = "menu/fade_to_black.mesh", layer = LF_PANELS+3}) end SetActorAnim("Menu", { anim = "menu/race_partial_results_leave.anm", loop = false, velocity = 1.5, }) log("setting anim to fade") SetActorAnim("Fade", { anim = "menu/fade_black_from_0_to_1.anm", loop = false, }) DestroyActor("Circuit") DestroyActor("Car1") if GameMode == E_MODE_TOURNAMENT then DestroyActor("Car2") DestroyActor("Car3") DestroyActor("Car4") end ResetRace() g_backFromFadeBlack = true EnqueueExecuteScript("Fade",[[ DestroyActor("Menu") DestroyActor("Background") --DestroyActor("Fade") execute("menu/mainStart.lua")]])