-- The Great Computer Language Shootout -- http://shootout.alioth.debian.org/ -- contributed by Isaac Gouy, tuned by Mike Pall local sqrt = math.sqrt local PI = 3.141592653589793 local SOLAR_MASS = 4 * PI * PI local DAYS_PER_YEAR = 365.24 local Jupiter = { x = 4.84143144246472090e+00 ,y = -1.16032004402742839e+00 ,z = -1.03622044471123109e-01 ,vx = 1.66007664274403694e-03 * DAYS_PER_YEAR ,vy = 7.69901118419740425e-03 * DAYS_PER_YEAR ,vz = -6.90460016972063023e-05 * DAYS_PER_YEAR ,mass = 9.54791938424326609e-04 * SOLAR_MASS } local Saturn = { x = 8.34336671824457987e+00 ,y = 4.12479856412430479e+00 ,z = -4.03523417114321381e-01 ,vx = -2.76742510726862411e-03 * DAYS_PER_YEAR ,vy = 4.99852801234917238e-03 * DAYS_PER_YEAR ,vz = 2.30417297573763929e-05 * DAYS_PER_YEAR ,mass = 2.85885980666130812e-04 * SOLAR_MASS } local Uranus = { x = 1.28943695621391310e+01 ,y = -1.51111514016986312e+01 ,z = -2.23307578892655734e-01 ,vx = 2.96460137564761618e-03 * DAYS_PER_YEAR ,vy = 2.37847173959480950e-03 * DAYS_PER_YEAR ,vz = -2.96589568540237556e-05 * DAYS_PER_YEAR ,mass = 4.36624404335156298e-05 * SOLAR_MASS } local Neptune = { x = 1.53796971148509165e+01 ,y = -2.59193146099879641e+01 ,z = 1.79258772950371181e-01 ,vx = 2.68067772490389322e-03 * DAYS_PER_YEAR ,vy = 1.62824170038242295e-03 * DAYS_PER_YEAR ,vz = -9.51592254519715870e-05 * DAYS_PER_YEAR ,mass = 5.15138902046611451e-05 * SOLAR_MASS } local Sun = { x = 0, y = 0, z = 0, vx = 0, vy = 0, vz = 0, mass = SOLAR_MASS } local function advance(bodies, nbody, dt) for i=1,nbody do local bi = bodies[i] local bix, biy, biz, bimass = bi.x, bi.y, bi.z, bi.mass local bivx, bivy, bivz = bi.vx, bi.vy, bi.vz for j=i+1,nbody do local bj = bodies[j] local dx, dy, dz = bix-bj.x, biy-bj.y, biz-bj.z local distance = sqrt(dx*dx + dy*dy + dz*dz) local mag = dt / (distance * distance * distance) local bim, bjm = bimass*mag, bj.mass*mag bivx = bivx - (dx * bjm) bivy = bivy - (dy * bjm) bivz = bivz - (dz * bjm) bj.vx = bj.vx + (dx * bim) bj.vy = bj.vy + (dy * bim) bj.vz = bj.vz + (dz * bim) end bi.vx = bivx bi.vy = bivy bi.vz = bivz end for i=1,nbody do local bi = bodies[i] bi.x = bi.x + (dt * bi.vx) bi.y = bi.y + (dt * bi.vy) bi.z = bi.z + (dt * bi.vz) end end local function energy(bodies, nbody) local e = 0 for i=1,nbody do local bi = bodies[i] local vx, vy, vz, bim = bi.vx, bi.vy, bi.vz, bi.mass e = e + (0.5 * bim * (vx*vx + vy*vy + vz*vz)) for j=i+1,nbody do local bj = bodies[j] local dx, dy, dz = bi.x-bj.x, bi.y-bj.y, bi.z-bj.z local distance = sqrt(dx*dx + dy*dy + dz*dz) e = e - ((bim * bj.mass) / distance) end end return e end local function offsetMomentum(b, nbody) local px, py, pz = 0, 0, 0 for i=1,nbody do local bi = b[i] local bim = bi.mass px = px + (bi.vx * bim) py = py + (bi.vy * bim) pz = pz + (bi.vz * bim) end b[1].vx = -px / SOLAR_MASS b[1].vy = -py / SOLAR_MASS b[1].vz = -pz / SOLAR_MASS end local N = tonumber((...)) or 1000 local bodies = { Sun, Jupiter, Saturn, Uranus, Neptune } local nbody = #(bodies) offsetMomentum(bodies, nbody) print( string.format("%0.9f",energy(bodies, nbody))) for i=1,N do advance(bodies, nbody, 0.01) end print( string.format("%0.9f",energy(bodies, nbody)))