--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] class "UIMachine" (Window) function UIMachine:UIMachine(ui, machine, room) self:Window() local app = ui.app self.esc_closes = true self.machine = machine self.room = room self.ui = ui self.modal_class = "humanoid_info" self.width = 188 self.height = 206 self:setDefaultPosition(-20, 30) self.panel_sprites = app.gfx:loadSpriteTable("QData", "Req03V", true) self.white_font = app.gfx:loadFont("QData", "Font01V") self:addPanel(333, 0, 0) -- Dialog header self:addPanel(334, 0, 74) -- The next part for y = 131, 180, 7 do self:addPanel(335, 0, y) -- Some background end self:addPanel(336, 0, 182) -- Dialog footer -- Call button self:addPanel(339, 20, 127) :makeButton(0, 0, 63, 60, 340, self.callHandyman) :setTooltip(_S.tooltip.machine_window.repair) :setSound("selectx.wav") -- Replace button self:addPanel(341, 92, 127) :makeButton(0, 0, 45, 60, 342, self.replaceMachine) :setTooltip(_S.tooltip.machine_window.replace) :setSound("selectx.wav") -- Close button self:addPanel(337, 146, 18):makeButton(0, 0, 24, 24, 338, self.close) :setTooltip(_S.tooltip.machine_window.close) self:makeTooltip(_S.tooltip.machine_window.name, 18, 19, 139, 42) self:makeTooltip(_S.tooltip.machine_window.times_used, 18, 49, 139, 77) self:makeTooltip(_S.tooltip.machine_window.status, 24, 88, 128, 115) end function UIMachine:draw(canvas, x, y) Window.draw(self, canvas, x, y) x, y = self.x + x, self.y + y local mach = self.machine local font = self.white_font local output if self.room.needs_repair then output = "(" .. mach.object_type.name .. ")" else output = mach.object_type.name end font:draw(canvas, output, x + 27, y + 27) -- Name font:draw(canvas, mach.total_usage, x + 60, y + 59) -- Total number of times used local status_bar_width = math.floor((1 - mach.times_used/mach.strength) * 40 + 0.5) if status_bar_width ~= 0 then for dx = 0, status_bar_width - 1 do self.panel_sprites:draw(canvas, 352, x + 53 + dx, y + 99) -- Or 5 end end end function UIMachine:callHandyman() self.ui.app.world:callForStaff(self.room, self.machine) end function UIMachine:replaceMachine() local machine = self.machine self.ui:addWindow(UIConfirmDialog(self.ui, _S.confirmation.replace_machine:format(machine.object_type.name, machine.object_type.build_cost), --[[persistable:replace_machine_confirm_dialog]]function() self.ui.hospital:spendMoney(machine.object_type.build_cost, _S.transactions.machine_replacement) machine.total_usage = 0 machine.times_used = 0 -- TODO: Research should increase strength here self.machine.strength = machine.object_type.default_strength -- Abort any handyman on his way local handyman = self.room.needs_repair if handyman then machine:setRepairing(false) self.room.needs_repair = nil if handyman:getRoom() then handyman:setNextAction(handyman:getRoom():createLeaveAction()) handyman:queueAction{name = "meander"} else handyman:setNextAction{name = "meander"} end machine:updateDynamicInfo(true) end -- Start the queue again self.room:tryAdvanceQueue() end )) end