--[[ luaunit.lua Description: A unit testing framework Homepage: http://phil.freehackers.org/luaunit/ Initial author: Ryu, Gwang (http://www.gpgstudy.com/gpgiki/LuaUnit) Lot of improvements by Philippe Fremy More improvements by Ryan P. Version: 2.0 License: X11 License, see LICENSE.txt Changes between 2.0 and 1.3: - This is a major update that has some breaking changes to make it much more easy to use and code in many different styles - Made the module only touch the global table for the asserts. You now use the module much more like Lua 5.2 when you require it. You need to store the LuaUnit table after you require it to allow you access to the LuaUnit methods and variables. (ex. local LuaUnit = require( "luaunit" )) - Made changes to the style of which LuaUnit forced users to code there test classes. It now is more layed back and give the ability to code in a few styles. - Made "testable" classes able to start with 'test' or 'Test' for their name. - Made "testable" methods able to start with 'test' or 'Test' for their name. - Made testClass:setUp() methods able to be named with 'setUp' or 'Setup' or 'setup'. - Made testClass:tearDown() methods able to be named with 'tearDown' or 'TearDown' or 'teardown'. - Made LuaUnit.wrapFunctions() function able to be called with 'wrapFunctions' or 'WrapFunctions' or 'wrap_functions'. - Made LuaUnit:run() method able to be called with 'run' or 'Run'. - Added the ability to tell if tables are equal using assertEquals. This uses a deep compare, not just the equality that they are the same memory address. - Added LuaUnit.is and LuaUnit.is_ helper functions. (e.g. assert( LuaUnit.isString( getString() ) ) - Added assert and assert_ - Added assertNot and assert_not_ - Added _VERSION variable to hold the LuaUnit version - Added LuaUnit:setVerbosity(lvl) method to the LuaUnit table to allow you to control the verbosity now. If lvl is greater than 1 it will give verbose output. This can be called from alias of LuaUnit.SetVerbosity() and LuaUnit:set_verbosity(). - Moved wrapFunctions to the LuaUnit module table (e.g. local LuaUnit = require( "luaunit" ); LuaUnit.wrapFunctions( ... ) ) - Fixed the verbosity to actually format in a way that is closer to other unit testing frameworks I have used. NOTE: This is not the only way, I just thought the old output was way to verbose and duplicated the errors. - Made the errors only show in the "test report" section (at the end of the run) Changes between 1.3 and 1.2a: - port to lua 5.1 - use orderedPairs() to iterate over a table in the right order - change the order of expected, actual in assertEquals() and the default value of USE_EXPECTED_ACTUAL_IN_ASSERT_EQUALS. This can be adjusted with USE_EXPECTED_ACTUAL_IN_ASSERT_EQUALS. Changes between 1.2a and 1.2: - fix: test classes were not run in the right order Changes between 1.2 and 1.1: - tests are now run in alphabetical order - fix a bug that would prevent all tests from being run Changes between 1.1 and 1.0: - internal variables are not global anymore - you can choose between assertEquals( actual, expected) or assertEquals( expected, actual ) - you can assert for an error: assertError( f, a, b ) will assert that calling the function f(a,b) generates an error - display the calling stack when an error is spotted - a dedicated class collects and displays the result, to provide easy customisation - two verbosity level, like in python unittest ]]-- -- SETUP ----------------------------------------------------------------------- -- local argv = arg local typenames = { "Nil", "Boolean", "Number", "String", "Table", "Function", "Thread", "Userdata" } --[[ Some people like assertEquals( actual, expected ) and some people prefer assertEquals( expected, actual ). ]]-- USE_EXPECTED_ACTUAL_IN_ASSERT_EQUALS = USE_EXPECTED_ACTUAL_IN_ASSERT_EQUALS or true -- HELPER FUNCTIONS ------------------------------------------------------------ -- local function tablePrint(tt, indent, done) done = done or {} indent = indent or 0 if type(tt) == "table" then local sb = {} for key, value in pairs(tt) do table.insert(sb, string.rep(" ", indent)) -- indent it if type(value) == "table" and not done[value] then done[value] = true table.insert(sb, "[\""..key.."\"] = {\n"); table.insert(sb, tablePrint(value, indent + 2, done)) table.insert(sb, string.rep(" ", indent)) -- indent it table.insert(sb, "}\n"); elseif "number" == type(key) then table.insert(sb, string.format("\"%s\"\n", tostring(value))) else table.insert(sb, string.format( "%s = \"%s\"\n", tostring(key), tostring(value))) end end return table.concat(sb) else return tt .. "\n" end end local function toString( tbl ) if "nil" == type( tbl ) then return tostring(nil) elseif "table" == type( tbl ) then return tablePrint(tbl) elseif "string" == type( tbl ) then return tbl else return tostring(tbl) end end local function deepCompare(t1, t2, ignore_mt) local ty1 = type(t1) local ty2 = type(t2) if ty1 ~= ty2 then return false end -- non-table types can be directly compared if ty1 ~= 'table' and ty2 ~= 'table' then return t1 == t2 end -- as well as tables which have the metamethod __eq local mt = getmetatable(t1) if not ignore_mt and mt and mt.__eq then return t1 == t2 end for k1,v1 in pairs(t1) do local v2 = t2[k1] if v2 == nil or not deepCompare(v1,v2) then return false end end for k2,v2 in pairs(t2) do local v1 = t1[k2] if v1 == nil or not deepCompare(v1,v2) then return false end end return true end -- Order of testing local function __genOrderedIndex( t ) local orderedIndex = {} for key,_ in pairs(t) do table.insert( orderedIndex, key ) end table.sort( orderedIndex ) return orderedIndex end local function orderedNext(t, state) -- Equivalent of the next() function of table iteration, but returns the -- keys in the alphabetic order. We use a temporary ordered key table that -- is stored in the table being iterated. --print("orderedNext: state = "..tostring(state) ) if state == nil then -- the first time, generate the index t.__orderedIndex = __genOrderedIndex( t ) key = t.__orderedIndex[1] return key, t[key] end -- fetch the next value key = nil for i = 1,table.getn(t.__orderedIndex) do if t.__orderedIndex[i] == state then key = t.__orderedIndex[i+1] end end if key then return key, t[key] end -- no more value to return, cleanup t.__orderedIndex = nil return end local function orderedPairs(t) -- Equivalent of the pairs() function on tables. Allows to iterate -- in order return orderedNext, t, nil end -- ASSERT FUNCTIONS ------------------------------------------------------------ -- function assertError(f, ...) -- assert that calling f with the arguments will raise an error -- example: assertError( f, 1, 2 ) => f(1,2) should generate an error local has_error, error_msg = not pcall( f, ... ) if has_error then return end error( "No error generated", 2 ) end assert_error = assertError function assertEquals(actual, expected) -- assert that two values are equal and calls error else if not USE_EXPECTED_ACTUAL_IN_ASSERT_EQUALS then expected, actual = actual, expected end if "table" == type(actual) then if not deepCompare(actual, expected, true) then error("table expected: \n"..toString(expected)..", actual: \n"..toString(actual)) end else if actual ~= expected then local function wrapValue( v ) if type(v) == 'string' then return "'"..v.."'" end return tostring(v) end local errorMsg --if type(expected) == 'string' then -- errorMsg = "\nexpected: "..wrapValue(expected).."\n".. -- "actual : "..wrapValue(actual).."\n" --else errorMsg = "expected: "..wrapValue(expected)..", actual: "..wrapValue(actual) --end --print(errorMsg) error(errorMsg, 2) end end end assert_equals = assertEquals -- assert_ functions for _, typename in ipairs(typenames) do local tName = typename:lower() local assert_typename = "assert"..typename _G[assert_typename] = function(actual, msg) local actualtype = type(actual) if actualtype ~= tName then local errorMsg = tName.." expected but was a "..actualtype if msg then errorMsg = msg.."\n"..errorMsg end error(errorMsg, 2) end return actual end -- Alias to lower underscore naming _G["assert_"..tName] = _G[assert_typename] end -- assert_not_ functions for _, typename in ipairs(typenames) do local tName = typename:lower() local assert_not_typename = "assertNot"..typename _G[assert_not_typename] = function(actual, msg) if type(actual) == tName then local errorMsg = tName.." not expected but was one" if msg then errorMsg = msg.."\n"..errorMsg end error(errorMsg, 2) end end -- Alias to lower underscore naming _G["assert_not_"..tName] = _G[assert_not_typename] end -- UNITRESULT CLASS ------------------------------------------------------------ -- local UnitResult = { -- class failureCount = 0, testCount = 0, errorList = {}, currentClassName = "", currentTestName = "", testHasFailure = false, verbosity = 1 } function UnitResult:displayClassName() --if self.verbosity == 0 then print("") end print(self.currentClassName) end function UnitResult:displayTestName() if self.verbosity == 0 then io.stdout:write(".") else io.stdout:write((" [%s] "):format(self.currentTestName)) end end function UnitResult:displayFailure(errorMsg) if self.verbosity == 0 then io.stdout:write("F") else --print(errorMsg) print("", "Failed") end end function UnitResult:displaySuccess() if self.verbosity == 0 then io.stdout:write(".") else print("", "Ok") end end function UnitResult:displayOneFailedTest(failure) testName, errorMsg = unpack(failure) print(">>> "..testName.." failed") print(errorMsg) end function UnitResult:displayFailedTests() if #self.errorList == 0 then return end print("Failed tests:") print("-------------") table.foreachi(self.errorList, self.displayOneFailedTest) end function UnitResult:displayFinalResult() if self.verbosity == 0 then print("") end print("=========================================================") self:displayFailedTests() local failurePercent, successCount if self.testCount == 0 then failurePercent = 0 else failurePercent = 100 * self.failureCount / self.testCount end successCount = self.testCount - self.failureCount print( string.format("Success : %d%% - %d / %d", 100-math.ceil(failurePercent), successCount, self.testCount) ) return self.failureCount end function UnitResult:startClass(className) self.currentClassName = className self:displayClassName() -- indent status messages if self.verbosity == 0 then io.stdout:write("\t") end end function UnitResult:startTest(testName) self.currentTestName = testName self:displayTestName() self.testCount = self.testCount + 1 self.testHasFailure = false end function UnitResult:addFailure( errorMsg ) self.failureCount = self.failureCount + 1 self.testHasFailure = true table.insert( self.errorList, { self.currentTestName, errorMsg } ) self:displayFailure( errorMsg ) end function UnitResult:endTest() if not self.testHasFailure then self:displaySuccess() end end -- class UnitResult end -- LUAUNIT CLASS --------------------------------------------------------------- -- local LuaUnit = { result = UnitResult, _VERSION = "2.0" } -- Sets the verbosity level -- @param lvl {number} If greater than 0 there will be verbose output. Defaults to 0 function LuaUnit:setVerbosity(lvl) self.result.verbosity = lvl or 0 assert("number" == type(self.result.verbosity), ("bad argument #1 to 'setVerbosity' (number expected, got %s)"):format(type(self.result.verbosity))) end -- Other alias's LuaUnit.set_verbosity = LuaUnit.setVerbosity LuaUnit.SetVerbosity = LuaUnit.setVerbosity -- Split text into a list consisting of the strings in text, -- separated by strings matching delimiter (which may be a pattern). -- example: strsplit(",%s*", "Anna, Bob, Charlie,Dolores") function LuaUnit.strsplit(delimiter, text) local list = {} local pos = 1 if string.find("", delimiter, 1) then -- this would result in endless loops error("delimiter matches empty string!") end while 1 do local first, last = string.find(text, delimiter, pos) if first then -- found? table.insert(list, string.sub(text, pos, first-1)) pos = last+1 else table.insert(list, string.sub(text, pos)) break end end return list end -- Type check functions for _, typename in ipairs(typenames) do local tName = typename:lower() LuaUnit["is"..typename] = function(x) return type(x) == tName end -- Alias to lower underscore naming LuaUnit["is_"..tName] = LuaUnit["is"..typename] end -- Use me to wrap a set of functions into a Runnable test class: -- TestToto = wrapFunctions( f1, f2, f3, f3, f5 ) -- Now, TestToto will be picked up by LuaUnit:run() function LuaUnit.wrapFunctions(...) local testClass, testFunction testClass = {} local function storeAsMethod(idx, testName) testFunction = _G[testName] testClass[testName] = testFunction end table.foreachi( {...}, storeAsMethod ) return testClass end -- Other alias's LuaUnit.wrap_functions = LuaUnit.wrapFunctions LuaUnit.WrapFunctions = LuaUnit.wrapFunctions function LuaUnit.strip_luaunit_stack(stack_trace) stack_list = LuaUnit.strsplit( "\n", stack_trace ) strip_end = nil for i = table.getn(stack_list),1,-1 do -- a bit rude but it works ! if string.find(stack_list[i],"[C]: in function `xpcall'",0,true) then strip_end = i - 2 end end if strip_end then table.setn( stack_list, strip_end ) end stack_trace = table.concat( stack_list, "\n" ) return stack_trace end function LuaUnit:runTestMethod(aName, aClassInstance, aMethod) local ok, errorMsg -- example: runTestMethod( 'TestToto:test1', TestToto, TestToto.testToto(self) ) LuaUnit.result:startTest(aName) -- run setUp first(if any) if self.isFunction( aClassInstance.setUp) then aClassInstance:setUp() elseif self.isFunction( aClassInstance.Setup) then aClassInstance:Setup() elseif self.isFunction( aClassInstance.setup) then aClassInstance:setup() end local function err_handler(e) return e..'\n'..debug.traceback() end -- run testMethod() ok, errorMsg = xpcall( aMethod, err_handler ) if not ok then errorMsg = self.strip_luaunit_stack(errorMsg) LuaUnit.result:addFailure( errorMsg ) end -- lastly, run tearDown(if any) if self.isFunction(aClassInstance.tearDown) then aClassInstance:tearDown() elseif self.isFunction(aClassInstance.TearDown) then aClassInstance:TearDown() elseif self.isFunction(aClassInstance.teardown) then aClassInstance:teardown() end self.result:endTest() end function LuaUnit:runTestMethodName(methodName, classInstance) -- example: runTestMethodName( 'TestToto:testToto', TestToto ) local methodInstance = loadstring(methodName .. '()') LuaUnit:runTestMethod(methodName, classInstance, methodInstance) end function LuaUnit:runTestClassByName(aClassName) --assert("table" == type(aClassName), ("bad argument #1 to 'runTestClassByName' (string expected, got %s). Make sure you are not trying to just pass functions not part of a class."):format(type(aClassName))) -- example: runTestMethodName( 'TestToto' ) local hasMethod, methodName, classInstance hasMethod = string.find(aClassName, ':' ) if hasMethod then methodName = string.sub(aClassName, hasMethod+1) aClassName = string.sub(aClassName,1,hasMethod-1) end classInstance = _G[aClassName] if "table" ~= type(classInstance) then error("No such class: "..aClassName) end LuaUnit.result:startClass( aClassName ) if hasMethod then if not classInstance[ methodName ] then error( "No such method: "..methodName ) end LuaUnit:runTestMethodName( aClassName..':'.. methodName, classInstance ) else -- run all test methods of the class for methodName, method in orderedPairs(classInstance) do --for methodName, method in classInstance do if LuaUnit.isFunction(method) and (string.sub(methodName, 1, 4) == "test" or string.sub(methodName, 1, 4) == "Test") then LuaUnit:runTestMethodName( aClassName..':'.. methodName, classInstance ) end end end end function LuaUnit:run(...) -- Run some specific test classes. -- If no arguments are passed, run the class names specified on the -- command line. If no class name is specified on the command line -- run all classes whose name starts with 'Test' -- -- If arguments are passed, they must be strings of the class names -- that you want to run args = {...} if #args > 0 then table.foreachi( args, LuaUnit.runTestClassByName ) else if argv and #argv > 1 then -- Run files passed on the command line table.foreachi(argv, LuaUnit.runTestClassByName ) else -- create the list before. If you do not do it now, you -- get undefined result because you modify _G while iterating -- over it. local testClassList = {} for key, val in pairs(_G) do if "table" == type(val) then if string.sub(key, 1, 4) == "Test" or string.sub(key, 1, 4) == "test" then table.insert( testClassList, key ) end end end for i, val in orderedPairs(testClassList) do LuaUnit:runTestClassByName(val) end end end return LuaUnit.result:displayFinalResult() end -- Other alias LuaUnit.Run = LuaUnit.run -- end class LuaUnit return LuaUnit