-- Copyright 2011-12 Paul Kulchenko, ZeroBrane LLC local love2d local win = ide.osname == "Windows" local mac = ide.osname == "Macintosh" return { name = "Love2d", description = "Love2d game engine", api = {"baselib", "love2d"}, frun = function(self,wfilename,rundebug) love2d = love2d or ide.config.path.love2d -- check if the path is configured if not love2d then local sep = win and ';' or ':' local default = win and ([[C:\Program Files\love]]..sep..[[D:\Program Files\love]]..sep.. [[C:\Program Files (x86)\love]]..sep..[[D:\Program Files (x86)\love]]..sep) or mac and ('/Applications/love.app/Contents/MacOS'..sep) or '' local path = default ..(os.getenv('PATH') or '')..sep ..(GetPathWithSep(self:fworkdir(wfilename)))..sep ..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '') local paths = {} for p in path:gmatch("[^"..sep.."]+") do love2d = love2d or GetFullPathIfExists(p, win and 'love.exe' or 'love') table.insert(paths, p) end if not love2d then DisplayOutput("Can't find love2d executable in any of the following folders: " ..table.concat(paths, ", ").."\n") return end end if not GetFullPathIfExists(self:fworkdir(wfilename), 'main.lua') then DisplayOutput("Can't find 'main.lua' file in the current project folder.\n") return end if rundebug then DebuggerAttachDefault() end local cmd = ('"%s" "%s"%s'):format(love2d, self:fworkdir(wfilename), rundebug and ' -debug' or '') -- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback) return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil, function() ide.debugger.pid = nil end) end, fprojdir = function(self,wfilename) return wfilename:GetPath(wx.wxPATH_GET_VOLUME) end, fworkdir = function(self,wfilename) return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME) end, hasdebugger = true, fattachdebug = function(self) DebuggerAttachDefault() end, scratchextloop = true, }