local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) function onGetFormulaValues(cid, level, maglevel) min = -(level * 2 + maglevel * 3) * .1 max = -(level * 2 + maglevel * 3) * .2 if max < 20 then max = -20 end return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(cid, var) return doCombat(cid, combat, var) end