local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.0, 0) function onCastSpell(cid, var) doCombat(cid, combat, var) end