aberto = false function onUse(cid) if aberto then playerSendMessage(cid, MSG_SMALLINFO, "Weapon room closed!") uniqueTileAddItem(14, OBJECTID_GRID_H, 1) uniqueTileAddItem(15, OBJECTID_GRID_H, 1) uniqueTileAddItem(16, OBJECTID_GRID_H, 1) uniqueItemChangeID(ID_SELF, OBJECTID_LEVER_ON) aberto = false else playerSendMessage(cid, MSG_SMALLINFO, "Weapon room opened!") uniqueTileRemoveItem(14, OBJECTID_GRID_H) uniqueTileRemoveItem(15, OBJECTID_GRID_H) uniqueTileRemoveItem(16, OBJECTID_GRID_H) uniqueItemChangeID(ID_SELF, OBJECTID_LEVER_OFF) aberto = true end end function onUseEx(cid) end