--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local action_idle_interrupt = permanent"action_idle_interrupt"( function(action, humanoid) humanoid:setTimer(1, humanoid.finishAction) end) local action_timer = permanent"action_idle_timer"( function(humanoid) local action = humanoid.action_queue[1] if action.after_use then action.after_use() action.must_happen = true end humanoid:finishAction() end) local function action_idle_start(action, humanoid) local direction = action.direction or humanoid.last_move_direction local anims = humanoid.walk_anims if direction == "north" then humanoid:setAnimation(anims.idle_north, 0) elseif direction == "east" then humanoid:setAnimation(anims.idle_east, 0) elseif direction == "south" then humanoid:setAnimation(anims.idle_east, 1) elseif direction == "west" then humanoid:setAnimation(anims.idle_north, 1) end humanoid.th:setTile(humanoid.th:getTile()) humanoid:setSpeed(0, 0) if action.count then humanoid:setTimer(action.count, action_timer) action.must_happen = true end if action.must_happen then action.on_interrupt = action_idle_interrupt end if action.loop_callback then action:loop_callback() end end return action_idle_start