--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] dofile "dialogs/fullscreen" --! Hospital policy fullscreen window (set staff tiredness and patient cure thresholds, etc.). class "UIPolicy" (UIFullscreen) function UIPolicy:UIPolicy(ui, disease_selection) self:UIFullscreen(ui) local gfx = ui.app.gfx if not pcall(function() self.background = gfx:loadRaw("Pol01V", 640, 480) local palette = gfx:loadPalette("QData", "Pol01V.pal") palette:setEntry(255, 0xFF, 0x00, 0xFF) -- Make index 255 transparent self.panel_sprites = gfx:loadSpriteTable("QData", "Pol02V", true, palette) self.label_font = gfx:loadFont("QData", "Font74V", false, palette) self.text_font = gfx:loadFont("QData", "Font105V", false, palette) end) then ui:addWindow(UIInformation(ui, {_S.errors.dialog_missing_graphics})) self:close() return end local hosp = ui.hospital self.hospital = hosp local --[[persistable:hospital_policy_allow_staff]] function allowStaff(name, state, btn) if name == "Allow" then if self.prohibit_button.toggled then -- Changing setting from prohibit to allow hosp.policies["staff_allowed_to_move"] = true self.prohibit_button:toggle() else -- Already allowed, toggle again self.allow_button:toggle() end else -- Clicking the prohibit button if self.allow_button.toggled then -- Changing setting from allow to prohibit hosp.policies["staff_allowed_to_move"] = false self.allow_button:toggle() else -- Already prohibited, toggle again self.prohibit_button:toggle() end end end -- Buttons self:addPanel(0, 607, 447):makeButton(0, 0, 26, 26, 6, self.close):setTooltip(_S.tooltip.policy.close) self.allow_button = self:addPanel(0, 348, 379):makeToggleButton(0, 0, 48, 17, 4, allowStaff, "Allow"):setTooltip(_S.tooltip.policy.staff_leave) -- Allow staff to move self.prohibit_button = self:addPanel(0, 395, 379):makeToggleButton(0, 0, 48, 17, 5, allowStaff, "Prohibit"):setTooltip(_S.tooltip.policy.staff_stay) -- Prohibit staff to move if self.hospital.policies["staff_allowed_to_move"] then self.allow_button:toggle() else self.prohibit_button:toggle() end -- Slider positions local guess = 129 + hosp.policies["guess_cure"]*299 local home = 129 + hosp.policies["send_home"]*299 local stop = 124 + (hosp.policies["stop_procedure"] - 1)*299 local staffroom = 149 + hosp.policies["goto_staffroom"]*250 -- Sliders self.sliders = {} self.sliders["guess_cure"] = self:addPanel(2, guess, 119, 82, 44) self.sliders["send_home"] = self:addPanel(1, home, 135, 82, 28) self.sliders["stop_procedure"] = self:addPanel(3, stop, 210, 92, 28) self.sliders["goto_staffroom"] = self:addPanel(3, staffroom, 285, 92, 28) self.sliders["guess_cure"].min_x = home self.sliders["guess_cure"].total_min_x = 129 -- Needed to get the correct value set when -- windows is closed. self.sliders["guess_cure"].max_x = 428 self.sliders["send_home"].min_x = 129 self.sliders["send_home"].max_x = guess self.sliders["send_home"].total_max_x = 428 self.sliders["stop_procedure"].min_x = 124 self.sliders["stop_procedure"].max_x = 423 self.sliders["stop_procedure"].addition = true -- This value goes from 1 to 2. self.sliders["goto_staffroom"].min_x = 149 self.sliders["goto_staffroom"].max_x = 399 -- Tooltips for slider bars self:makeTooltip(_S.tooltip.policy.diag_procedure, 161, 119, 479, 174) self:makeTooltip(_S.tooltip.policy.diag_termination, 161, 210, 479, 249) self:makeTooltip(_S.tooltip.policy.staff_rest, 161, 285, 479, 324) end function UIPolicy:draw(canvas, x, y) self.background:draw(canvas, self.x + x, self.y + y) UIFullscreen.draw(self, canvas, x, y) x, y = self.x + x, self.y + y local text = self.text_font local label = self.label_font -- Labels on the panels local added_x, added_y = self.sliders["send_home"].x, self.sliders["send_home"].y label:draw(canvas, _S.policy.sliders.send_home, x + added_x, y + added_y + 2, 82, 0) added_x, added_y = self.sliders["guess_cure"].x, self.sliders["guess_cure"].y label:draw(canvas, _S.policy.sliders.guess, x + added_x, y + added_y + 2, 82, 0) added_x, added_y = self.sliders["stop_procedure"].x, self.sliders["stop_procedure"].y label:draw(canvas, _S.policy.sliders.stop, x + added_x, y + added_y + 2, 92, 0) added_x, added_y = self.sliders["goto_staffroom"].x, self.sliders["goto_staffroom"].y label:draw(canvas, _S.policy.sliders.staff_room, x + added_x, y + added_y + 2, 92, 0) -- All other text text:draw(canvas, _S.policy.header, x + 160, y + 78, 300, 0) text:draw(canvas, _S.policy.diag_procedure, x + 161, y + 100) text:draw(canvas, _S.policy.diag_termination, x + 161, y + 181) text:draw(canvas, _S.policy.staff_rest, x + 161, y + 262) text:draw(canvas, _S.policy.staff_leave_rooms, x + 161, y + 374) end function UIPolicy:onMouseMove(x, y, dx, dy) local repaint = UIFullscreen.onMouseMove(self, x, y, dx, dy) if self.moving_panel then -- A slider is being moved. local p = self.moving_panel self.moved_x = self.moved_x + dx local new_x = self.moved_x + self.down_x - self.moving_panel.w / 2 - self.offset if new_x > p.min_x then if new_x < p.max_x then self.moving_panel.x = new_x self.position_x = new_x else self.moving_panel.x = self.moving_panel.max_x self.position_x = self.moving_panel.max_x end else self.moving_panel.x = self.moving_panel.min_x self.position_x = self.moving_panel.min_x end repaint = true end return repaint end function UIPolicy:onMouseDown(code, x, y) if code == "left" then self.moving_panel = self:panelHit(x, y) if self.moving_panel then self.down_x = x self.offset = x - (self.moving_panel.x + self.moving_panel.w / 2) self.moved_x = 0 self.position_x = self.moving_panel.x return true end end return UIFullscreen.onMouseDown(self, code, x, y) end function UIPolicy:onMouseUp(code, x, y) if self.moving_panel then if self.moving_panel == self.sliders["guess_cure"] then self.sliders["send_home"].max_x = self.position_x elseif self.moving_panel == self.sliders["send_home"] then self.sliders["guess_cure"].min_x = self.position_x end end self.moving_panel = nil return UIFullscreen.onMouseUp(self, code, x, y) end function UIPolicy:panelHit(x, y) for name, panel in pairs(self.sliders) do if x > panel.x and y > panel.y and x < panel.x + panel.w and y < panel.y + panel.h then return panel end end end function UIPolicy:close() for key, s in pairs(self.sliders or {}) do local divider = (s.total_max_x or s.max_x) - (s.total_min_x or s.min_x) local number = (s.addition and 1 or 0) self.hospital.policies[key] = number + (s.x - (s.total_min_x or s.min_x))/divider end UIFullscreen.close(self) end