--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] class "UIHireStaff" (Window) function UIHireStaff:UIHireStaff(ui) self:Window() self.modal_class = "main" self.esc_closes = true self.world = ui.app.world self.ui = ui self.width = 242 self.height = 323 self:setDefaultPosition(100, 100) self.panel_sprites = ui.app.gfx:loadSpriteTable("QData", "Req11V", true) self.white_font = ui.app.gfx:loadFont("QData", "Font01V") self.face_parts = ui.app.gfx:loadRaw("Face01V", 65, 1350, nil, "Data", "MPalette.dat") self:addKeyHandler("Enter", self.hire) -- Left hand side tab backgrounds self:addPanel(253, 0, 0) self:addPanel(254, 0, 83) self:addPanel(254, 0, 162) self:addPanel(255, 0, 241) -- Left hand side tabs local --[[persistable:hire_staff_category]] function category(name, state, btn) if #self.world.available_staff[name] == 0 then self.ui:playSound "wrong2.wav" if state then btn:toggle() end else self.ui:playSound "selectx.wav" self:setCategory(state and name or nil) end end self.tabs = { self:addPanel(264, 8, 8):makeToggleButton(0, 0, 40, 69, 265, category, "Doctor"):setTooltip(_S.tooltip.hire_staff_window.doctors), self:addPanel(266, 8, 87):makeToggleButton(0, 0, 40, 69, 267, category, "Nurse"):setTooltip(_S.tooltip.hire_staff_window.nurses), self:addPanel(268, 8, 166):makeToggleButton(0, 0, 40, 69, 269, category, "Handyman"):setTooltip(_S.tooltip.hire_staff_window.handymen), self:addPanel(270, 8, 245):makeToggleButton(0, 0, 40, 69, 271, category, "Receptionist"):setTooltip(_S.tooltip.hire_staff_window.receptionists), } -- Right hand side self:addPanel(256, 56, 0) -- Dialog header for y = 49, 113, 11 do self:addPanel(257,56, y) -- Dialog background end self.ability_bg_panel = self:addPanel(260, 55, 114) -- Abilities background self.skill_bg_panel = self:addPanel(259, 68, 95):setTooltip(_S.tooltip.hire_staff_window.staff_ability, 109, 95) -- Skill background self.skill_bg_panel.visible = false self:addPanel(261, 55, 160) -- Wage background self.abilities_blanker = self:addColourPanel(73, 133, 156, 34, 60, 174, 203) -- Hides abilities list for y = 207, 262, 3 do self:addPanel(262, 54, y) -- Description background end self:addColourPanel(155, 45, 72, 81, 211, 255, 255) -- Portrait background self:addPanel(263, 56, 263) -- Dialog midpiece self.complete_blanker = self:addColourPanel(68, 15, 161, 257, 60, 174, 203) -- Hides all staff info self:addPanel(272, 56, 277):makeButton(8, 10, 43, 27, 273, self.movePrevious):setTooltip(_S.tooltip.hire_staff_window.prev_person) self:addPanel(274, 106, 277):makeButton(0, 10, 58, 27, 275, self.hire):setTooltip(_S.tooltip.hire_staff_window.hire) self:addPanel(276, 163, 277):makeButton(0, 10, 28, 27, 277, self.close):setTooltip(_S.tooltip.hire_staff_window.cancel) self:addPanel(278, 190, 277):makeButton(0, 10, 44, 27, 279, self.moveNext):setTooltip(_S.tooltip.hire_staff_window.next_person) self:makeTooltip(_S.tooltip.hire_staff_window.salary, 68, 173, 227, 194) self:makeTooltip(_S.tooltip.hire_staff_window.doctor_seniority, 68, 44, 151, 95) self:makeTooltip(_S.tooltip.hire_staff_window.qualifications, 68, 134, 107, 167) self:makeTooltip(_S.tooltip.hire_staff_window.surgeon, 120, 136, 137, 167) self:makeTooltip(_S.tooltip.hire_staff_window.psychiatrist, 137, 136, 164, 167) self:makeTooltip(_S.tooltip.hire_staff_window.researcher, 164, 136, 191, 167) self:updateTooltips() end function UIHireStaff:updateTooltips() local cond = not not self.category self.tooltip_regions[1].enabled = cond cond = cond and self.category == "Doctor" self.tooltip_regions[2].enabled = cond self.tooltip_regions[3].enabled = cond cond = cond and self.current_index and self.world.available_staff[self.category] cond = cond and cond[self.current_index] self.tooltip_regions[4].enabled = cond and cond.is_surgeon >= 1.0 self.tooltip_regions[5].enabled = cond and cond.is_psychiatrist >= 1.0 self.tooltip_regions[6].enabled = cond and cond.is_researcher >= 1.0 end function UIHireStaff:onMouseUp(button, x, y) self.mouse_up_x = self.x + x self.mouse_up_y = self.y + y return Window.onMouseUp(self, button, x, y) end function UIHireStaff:hire() self.ui:tutorialStep(2, {3, 4, 5}, 6) self.ui:tutorialStep(4, 3, 4) local profile if self.category and self.current_index then profile = self.world.available_staff[self.category] profile = profile and profile[self.current_index] end if not profile then self.ui:playSound "wrong2.wav" return end self.ui:playSound "YesX.wav" table.remove(self.world.available_staff[self.category], self.current_index) self.ui:addWindow(UIPlaceStaff(self.ui, profile, self.mouse_up_x, self.mouse_up_y)) end function UIHireStaff:draw(canvas, x, y) Window.draw(self, canvas, x, y) x, y = self.x + x, self.y + y local font = self.white_font local staff = self.world.available_staff font:draw(canvas, #staff.Doctor , x + 16, y + 58, 26, 0) font:draw(canvas, #staff.Nurse , x + 16, y + 137, 26, 0) font:draw(canvas, #staff.Handyman , x + 16, y + 216, 26, 0) font:draw(canvas, #staff.Receptionist, x + 16, y + 295, 26, 0) if self.category and self.current_index then local profile = staff[self.category] profile = profile and profile[self.current_index] if not profile then return end font:draw(canvas, profile.name, x + 79, y + 21) profile:drawFace(canvas, x + 158, y + 48, self.face_parts) font:draw(canvas, "$" .. profile.wage, x + 116, y + 179) font:drawWrapped(canvas, profile.desc, x + 74, y + 205, 149) -- Skill bar if self.skill_bg_panel.visible then local skill_bar_width = math.floor(profile.skill * 40 + 0.5) if skill_bar_width ~= 0 then local px, py = self.skill_bg_panel.x, self.skill_bg_panel.y px = px + x py = py + y for x = 0, skill_bar_width - 1 do self.panel_sprites:draw(canvas, 3, px + 22 + x, py + 9) end end end if self.category == "Doctor" then -- Junior / Doctor / Consultant marker self.panel_sprites:draw(canvas, 258, x + 71, y + 49) if profile.is_junior then self.panel_sprites:draw(canvas, 296, x + 79, y + 80) elseif profile.is_consultant then self.panel_sprites:draw(canvas, 296, x + 131, y + 80) else self.panel_sprites:draw(canvas, 296, x + 101, y + 80) end -- Ability markers local px, py = self.ability_bg_panel.x, self.ability_bg_panel.y px = px + x py = py + y if profile.is_surgeon >= 1.0 then self.panel_sprites:draw(canvas, 292, px + 65, py + 22) end if profile.is_psychiatrist >= 1.0 then self.panel_sprites:draw(canvas, 293, px + 82, py + 28) end if profile.is_researcher >= 1.0 then self.panel_sprites:draw(canvas, 294, px + 109, py + 27) end end end end function UIHireStaff:movePrevious() self:moveBy(-1) self.ui:tutorialStep(2, 4, 5) end function UIHireStaff:moveNext() self.ui:tutorialStep(2, 3, 4) self:moveBy(1) end function UIHireStaff:moveBy(n) if self.category then self.current_index = self.current_index + n local category = self.world.available_staff[self.category] if self.current_index < 1 then self.current_index = 1 elseif self.current_index > #category then self.current_index = #category else self.ui:playSound "selectx.wav" self:updateTooltips() return true end end self.ui:playSound "wrong2.wav" return false end function UIHireStaff:setCategory(name) if name == "Receptionist" then self.ui:tutorialStep(2, 2, 3) else self.ui:tutorialStep(2, {3, 4, 5}, 2) end if name == "Doctor" then self.ui:tutorialStep(4, 2, 3) else self.ui:tutorialStep(4, 3, 2) end self.skill_bg_panel.visible = not not name self.complete_blanker.visible = not name self.abilities_blanker.visible = name ~= "Doctor" self.category = name for i, btn in ipairs(self.tabs) do local should_be_toggled = btn.on_click_self == name if btn.toggled ~= should_be_toggled then btn:toggle() end end self.current_index = 1 self:updateTooltips() end function UIHireStaff:close() self.ui:tutorialStep(2, {2, 3, 4, 5}, 1) self.ui:tutorialStep(4, {2, 3}, 1) return Window.close(self) end