--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local object = {} object.id = "helicopter" object.thob = 63 object.name = "helicopter" -- Not seen anywhere object.class = "Helicopter" object.ticks = true object.idle_animations = { north = 2456, } object.orientations = { north = { -- Helicopter is outside the hospital, so does not need a footprint footprint = {} }, } --! An `Object` which drops of emergency patients. class "Helicopter" (Object) function Helicopter:Helicopter(world, object_type, hospital, direction, etc) local x, y = hospital:getHeliportPosition() self:Object(world, object_type, x, y, direction, etc) self.th:makeInvisible() self:setPosition(0, -600) self.phase = -60 self.hospital = hospital -- TODO: Shadow: 3918 hospital.emergency_patients = {} end function Helicopter:tick() local phase = self.phase if phase == 0 then self.th:makeVisible() self:setSpeed(0, 10) elseif phase == 60 then self:setSpeed(0, 0) self.spawned_patients = 0 elseif phase == 80 then if self.spawned_patients < self.hospital.emergency.victims then self:spawnPatient() phase = 60 end elseif phase == 87 then self:setSpeed(0, -10) elseif phase == 147 then self.world:destroyEntity(self) end self.phase = phase + 1 Object.tick(self) end --! When the helicopter has landed this method is called each time a patient should spawn from it. function Helicopter:spawnPatient() local hospital = self.hospital self.spawned_patients = self.spawned_patients + 1 local patient = self.world:newEntity("Patient", 2) patient:setDisease(hospital.emergency.disease) patient.diagnosis_progress = 1 patient:setDiagnosed(true) patient:setMood("emergency", "activate") patient.is_emergency = self.spawned_patients hospital.emergency_patients[#hospital.emergency_patients + 1] = patient local x, y = hospital:getHeliportSpawnPosition() patient:setNextAction{ name = "spawn", mode = "spawn", point = {x = x, y = y}, offset = {y = 1}, } patient:setHospital(hospital) patient:queueAction{name = "seek_room", room_type = patient.disease.treatment_rooms[1]} end return object